Congratulations on making such a good mod! I have tried it a couple of times and it plays great.
I would like to know your opinions about possibly the best "blitz" setups on high difficulties. Here's what I thought:
Alchemy plus Mana Focusing always gives you a headstart (rush buy). However, if your power base is small, it does not boost you that much early in the game (works well with high elves - no blitz but rush buy everything, protect your city provisionally, then strike with high tier units - not so much blitzing of course).
This said, Alchemy seems the strongest pick in terms of price-to-effect ratio.
Possibly best buying setup at first: dwarves - alchemy - mana focusing - inquisitor. Huge tax rates, improved minerals, dwarf and miners guild bonus - with a rich world and a good starting position, you soon might have 100+ income per turn with just one city. Of course, not so fast because you need to raze everything - but I think you can just spread settlers. Arguably better than klackons (it seems Golems are a bit better in the hand of the player because of magic immunity). Slow speed can maybe be ovcercome by massive road building.
Trolls: also seems to work well with speed buying. However, picking useful warlord/Tactician reduces your power base (decreasing effectiveness). No or not much magic needed with this.
Most cost effective attack force at the beginning? Maybe not so race-guided (Barbarians with alchemy, warlord, tactician, or gnolls), but possibly ghouls (take conjurer, specialist for that matter). I am under the impression a death expansion is more cost-effective because of bootstrapping with undead and skeletons as instant garrisons (15p casting, even doable with little or no skil).
if you can spare it, two nature books plus earth lore seems very favorable for blitzing.
Have not really tried the other realms, but death seems somewhat better early on - even better than normal unit - rushes.
I would like to know your opinions about possibly the best "blitz" setups on high difficulties. Here's what I thought:
Alchemy plus Mana Focusing always gives you a headstart (rush buy). However, if your power base is small, it does not boost you that much early in the game (works well with high elves - no blitz but rush buy everything, protect your city provisionally, then strike with high tier units - not so much blitzing of course).
This said, Alchemy seems the strongest pick in terms of price-to-effect ratio.
Possibly best buying setup at first: dwarves - alchemy - mana focusing - inquisitor. Huge tax rates, improved minerals, dwarf and miners guild bonus - with a rich world and a good starting position, you soon might have 100+ income per turn with just one city. Of course, not so fast because you need to raze everything - but I think you can just spread settlers. Arguably better than klackons (it seems Golems are a bit better in the hand of the player because of magic immunity). Slow speed can maybe be ovcercome by massive road building.
Trolls: also seems to work well with speed buying. However, picking useful warlord/Tactician reduces your power base (decreasing effectiveness). No or not much magic needed with this.
Most cost effective attack force at the beginning? Maybe not so race-guided (Barbarians with alchemy, warlord, tactician, or gnolls), but possibly ghouls (take conjurer, specialist for that matter). I am under the impression a death expansion is more cost-effective because of bootstrapping with undead and skeletons as instant garrisons (15p casting, even doable with little or no skil).
if you can spare it, two nature books plus earth lore seems very favorable for blitzing.
Have not really tried the other realms, but death seems somewhat better early on - even better than normal unit - rushes.