What, in your opinion, are good strategies for realm combinations?
Obviously, you could pick all realms, but then you will not obtain a lot of depth in either realm. That seems more like picking the best spell for rush strategies from each realm and hoping for a good early game.
However, I think two realms still allow for some long term planning.
I have thought of the following, a lot has already been posted (spell combos).
Life/death: enhance power base through heavenly light/dark rituals and the like.
Nature/Chaos: ultimate terraforming if you get raise volcano change terrain and transmute, though you probably won't get them all. Conjurer very useful for these two.
Nature/Sorcery: strong for focus magic combos (spiders; cockatrices) and even faster conquest through enchanted roads. Flight might be useful on great lizards?
Nature/Death: Spiders with cloak e.g.
Nature/Life: city enhancement (heavenly light/Nature's eye)
Sorcery/Life: very strong on artifacts/for Troll Magicians with focus magic.
Life/Chaos: normal unit enchantments
Any other suggestions?
In general, which ones work best together and which ones don't really?
Obviously, you could pick all realms, but then you will not obtain a lot of depth in either realm. That seems more like picking the best spell for rush strategies from each realm and hoping for a good early game.
However, I think two realms still allow for some long term planning.
I have thought of the following, a lot has already been posted (spell combos).
Life/death: enhance power base through heavenly light/dark rituals and the like.
Nature/Chaos: ultimate terraforming if you get raise volcano change terrain and transmute, though you probably won't get them all. Conjurer very useful for these two.
Nature/Sorcery: strong for focus magic combos (spiders; cockatrices) and even faster conquest through enchanted roads. Flight might be useful on great lizards?
Nature/Death: Spiders with cloak e.g.
Nature/Life: city enhancement (heavenly light/Nature's eye)
Sorcery/Life: very strong on artifacts/for Troll Magicians with focus magic.
Life/Chaos: normal unit enchantments
Any other suggestions?
In general, which ones work best together and which ones don't really?