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Game report: Chaotic Troll Warlord

On a dare from Nelphine, I'm trying something other than Sprites this time. I'll admit that I rarely play without either Life or Nature, so this will be a change of pace for me. At least Troll Warlord is familiar, though. My report will be minimalistic, not planning on uploading pictures due to time shortage.

Wizard: 6 Chaos, Myrran, Warlord, Specialist, Archmage
Spells: Fire Bolt, Shatter, Warp Creature, Warp Wood, Disrupt
Setup: Impossible, Huge, Max
Capital: 21 pop, +71% production, Wild Game, Mithril (jackpot!)

Early strategy:
1) Send my swordsmen out hunting along with a magic spirit (in different directions), hoping to find a neutral city to take over
2) After a unit of spearmen to replace my swordsmen, I'll build a unit of settlers right away
3) After that, early econ buildings
4) After that, Alchemist's Guild and Fighter's Guild + Halberdier spam
5) My expansion will be used to buy another unit of settlers at size 2, I'll be expanding slowly and focusing on good locations
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I had two uneventful years, heavy scouting with magic spirits revealed no neutral cities and no medium strength lairs. My start is mostly decent, terrain is nice and I've put out a few settlers. But I'm restarting, as I'm not really seeing anything on the Chaos spell list that I want. Conversely, Sorcery seems much more appealing. I think it was Nelphine who encouraged me to try it out previously. I have a decent early game, and a powerful late game if I get to the point where I can start producing doom stacks while holding my cities.
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