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Epic Two - Eastern Gem Dealers - Info Thread

EDIT: Thanks to some replies in this thread, I refined the rules before we opened the event. The rules below are obsolete, but left as originally posted for the curious. Please use the official rules posted with the saved game.

Good luck. smile


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If you are going to play, I'd appreciate a brief note to that effect in this thread. Not only will it help me to gauge how to manage the schedule in the short term, but it may encourage some momentum and bring in even more players if turnout looks high. Thanks. smile

Here are the variant and scoring rules I've come up with for Epic Two. If you've got a question or concern, you've got until the 16th (Easter Gem Dealers? lol bwaha!) to voice it, and then I'm locking it down and the game will open. 8)


Variant Rules:

* Sources of Gems must be mined and connected.
* You MAY NOT found any religions. (Your civ is too busy prospecting for precious stones!)
* You must adopt Free Market civic upon discovering Economics, and remain there all game.
* You must sell gems (for a profit, no gifts!) if a customer is available and willing to buy or trade. This includes selling your last available Gems, leaving none for your own citizens. You must always heed this mandate.
* If a customer (any civ to whom you are supplying Gems) requests that you change civics or religion (other than to change away from Free Market, which you cannot do) you will comply, to smooth business relations. You need not stick with the change, however. You may change again when the game allows you to do so.


Scoring:

25 pts - Victory (any sort)

10 pts - EACH source of Gems you control at game's end. (If you "pop another one" it counts too!)
5 pts - EACH source of Gems you control in 1500AD. (Must be within your borders, mined, and connected.)
3 pts - EACH source of Gold you control at game's end
2 pts - EACH source of Silver you control at game's end

10 pts - Build the Oracle (remember, you must not found any religions!) AND use it to discover Mathematics or Currency!

8 pts - Build Globe Theater in your capital
4 pts - Build Globe Theater at any other city with Gems in its radius

5 pts - Build the Taj Mahal
4 pts - Build Magellan's Expedition (circumnavigate the globe first)
3 pts - Build the Great Lighthouse
2 pts - Build the Hanging Gardens

5 pts - Build a Laboratory at the city closest to every Gems resource on the planet (only applies if 3+ opponents remain -- and cities must be on the same island as the Gems in question).

7 pts - Fastest Cultural Victory
5 pts - Fastest Diplomatic Victory - only counts if your population is below 40% at time of winning vote.
3 pts - Fastest Space Launch
0 pts - Conquest or Domination Victory

1 pts - Each island (of ANY size) under your complete cultural control at game's end.

8 pts - For EACH city of size 25+ at game's end. (Must be a city you founded by 1500AD).

4 pts - Build the Strategic Missile Defense
2 pts - For EACH unit of Future Tech you research
1 pts - For EACH ICBM unit you possess at game's end (maximum of 10).
1 pts - For EACH sea-based resources that is controlled and connected by 1500AD

3 pts - First player to have two Gems sources connected.
3 pts - First player to have three Gems sources connected.
3 pts - First player to have four Gems sources connected.
3 pts - First player to have five Gems sources connected.

5 pts - First player to control all Gems sources in the world AND also have all six rival civs as Customers.
3 pts - First player to control all Gold sources in the world.
2 pts - First player to control all Silver sources in the world.



- Sirian
Fortune favors the bold.
Reply

"5 pts - First player to control all Gems sources in the world AND also have all six rival civs as Customers."

at the end of game, or any moment in history? Is there a requirement how long the deals would have to last?
Reply

HA! That was fast! I haven't even dled the patch yet and the second epic already has a thread up. Not that I'm complaining... wink

(Sorry Godot, I'm tired of waiting.)

BTW - What does fastest Time Victory get you? smoke
Suffer Game Sicko
Dodo Tier Player
Reply

microbe Wrote:"5 pts - First player to control all Gems sources in the world AND also have all six rival civs as Customers."

at the end of game, or any moment in history? Is there a requirement how long the deals would have to last?

According to the variant rules, you are always required to be selling your Gems if you can. You may have to fight over some sources of Gems or other resources, though. You are allowed to start wars, but you would not be allowed to maintain a phony war for the purpose of avoiding having to sell Gems to a given civ.

There's room to add leak-proof to the warring side of things, I suppose, but some types of resources for which you can score will surely fall under AI control, so we can't take warring off the table completely. Trying to design a rule that limits warfare is easier said than done.

The original scenario (for Civ3) also offered bonus points for Honorable play. I dropped that here. The original scenario also happened to have ALL the gems at the player's start point, rendering the title theme for the scenario a moot point, and that is not the case this time around.

I'm open to suggestions. If I see something that would appear to improve on these rules, by Sunday, I'll use it.


- Sirian
Fortune favors the bold.
Reply

Just wanted to put in that I plan on playing this one. Probably won't be playing adventure 5 though, as this just came up way to quick for me to get to that one.
Reply

Quote:* You MAY NOT found any religions. (Your civ is too busy prospecting for precious stones!)

I will be playing, but they above rule is going to make this a VERY odd game for me. For me religion is such a key to the game. Diplomacy will be brutal. Add that together with the mandatory Gems selling and Diplomatic hell is the appropriate phrase...



Quote:
If a customer (any civ to whom you are supplying Gems) requests that you change civics or religion (other than to change away from Free Market, which you cannot do) you will comply, to smooth business relations. You need not stick with the change, however. You may change again when the game allows you to do so.

Well I hope we get a spiritual civ...
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Just wanted to check: This will be played in ver. 1.61, eh?
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Quote:Diplomacy will be brutal. Add that together with the mandatory Gems selling and Diplomatic hell is the appropriate phrase...
you can't FOUND religions, but you can have one, right?
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I will probably play.
On League of Legends I am "BertrandDeHorn"
Reply

LKendter Wrote:I will be playing, but they above rule is going to make this a VERY odd game for me. For me religion is such a key to the game. Diplomacy will be brutal.

Actually, not founding any religion might benefit you on diplomacy, since you are not obsessed to a religion of your own.
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