Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
Omniscient Life Halflings

It's curious that I'm getting to be infamous for Sprite abuse, seeing as I'm actually more of a builder type of player with a penchant for Life and buffing. My recent experiments with omniscient sprites brought that back a bit, and I realized that there really isn't any combo there. It's just  two strong strategies lumped together.

Omniscient is paired much better with Life. It lets me focus 100% on buffing, and Heavenly Light is enough of an early boost. Life also lets me take neutral cities early, Halfling Swordsmen with Holy Armour/Weapons, Endurance and Heroism can kill almost anything. With 8 books you can cast Heroism in combat, meaning you only need the first 3 cast overland.

Halflings are ideal for this, having excellent swordsmen for buffing + excellent high end units + excellent economy. Nomads are almost as good, their swordsmen might work decently for taking an early neutral city. Horsebowmen are almost as good as slingers with powerful rangers later on, economy is decent. High Elves are a little weaker but doable.

Recommended setup:
5x Life (Heavenly Light, Endurance, Heroism, Holy Armour)
1x Chaos
1x Death
1x Nature
Omniscient
Cult Leader
Spellweaver

I think this setup is strong and expect to consistently do well with it, but I'll hold off on claiming it's unbalanced. I would really like to add Warlord to it, but I don't see what to remove without ruining the power combo or taking away essential Life spells.

I want to test this after the sprite issue is settled.
Reply

I'd probably drop Spellweaver, overland casting skill is not that important for a Life wizard. Warlord is definitely better.
Although if you plan to do early Stream of Life spam...but you don't have the spell guaranteed with only 5 books.

I'm pretty much done testing sprites on my side so now we are waiting for other people to join.

In the above setup, I think Cult Leader is the one that might be overpowered, but we'll need to test of course. (It's the 75% bonus, while the others are 16 and 25%)
Reply

Ugh if there's only one thing I will have to fit into my life games its spellweaver. You never gave enough overland casting skill for buffs, and you always need as much power as possible for wars. My extreme game (with alchemy retort no less) started with ~35k gold and mana; after about 25 turns, I'm down to 15k gold and mana; and that's with more than a dozen destroyed artifacts (probably closer to twenty), and almost 2k income per turn of gold/mana. That means I spent something like 85-100k mana during this war so far. More mana income would be HUGE.

Edit: these numbers include buying production. Given number of earthquakes, that's actually a large number. I'd guess ~20k gold. So that makes mana more in the 60-80k range.
Reply

I agree with Nelphine, overland casting skill is great for Life wizards. That said, I haven't been playing Life with the last several versions so I can't say for sure how the balance currently works out.

Warlord vs Spellweaver is a matter of quantity vs quality in my opinion. Spellweaver lets you keep a doom stack in peak condition, Warlord gives a boost across the board. Warlord bonuses aren't big enough to help your doom stacks that much IMO but it's great if you rely on medium strength armies.

Now that I think about it, Cult Leader and Omniscient are also about quantity. So it's tempting to pair Warlord with Omni + Cult Leader or Spellweaver with more Life books for greater buffs. I need to debate this some more smile
Reply

I think warlord is amazing for life. Getting ultra elite units, or champions (champions just win, if you can keep your damn crusade going) is paramount. But even just getting city troops produced with the extra HP without altar of battle is absolutely enormous. You need your city troops to be able to defeat rare summons and even very rares if you can, and I don't think that's reliable without warlord.
Reply



Forum Jump: