Posts: 37
Threads: 1
Joined: Feb 2016
I never pick guardian, yet I like it when I find it. Compared to other picks, there are better options.
Warlord gives +1 attack, +1 defense and +1 resist everywhere. (as well as training 1 level higher) You can argue that that's only true for the highest level units. True, yet the higher starting level gives a faster unlock of the other bonusses.
Guardian. +1 to hit, +1 to defend, +1 resist. Very situational, but also affecting summoned units and bonusses from large shield or city walls. Calculating the effect on troops means every 3 points are worth 4 points. For lucky troops, that means every 4 points are worth 5. For enchanted, (holy weapon or endurance) lucky troops, that means every 5 points are worth 6.
Of course they can be combined, but I'd rather take warlord than guardian for 2 picks. Another possibility, 1 pick for 1 life book to get heavenly light, endurance, holy weapon, holy armor... Heavenly light alone will do fine for extra defense. Especially for early troops and halflings. The other pick can be tactician to improve troops further.
For 1 pick, the bonus is too large. For 2, it's too small. I feel having more 2 pick retorts is better. Makes one commit to a strategy. An extra general effect would be nice such as improved food production. After all, keeping garisons requires food to maintain them. Or a reduction of 1 unrest, as the people feel safe knowing their wizard cares about defending them.