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Civ6 Epic Four: Always War - Closing Day

Epic Four: Always War

Sponsor: Sullla
Opening Date: Sunday, July 23rd
Duration: Six Weeks

[Image: EPIC4-1.jpg]

Map Script: Pangaea
Game Speed: Normal
Difficulty: Emperor
Civilization & Leader: Bismark of Germany
World Size: Small
Opponents: Five
Rules: Standard
Victory: Any
Version: Fourth Patch (including Aztecs)

We return to one of the most famous and challenging variants in Civilization history: Always War. You must declare war immediately with all leaders upon making first contact, and may never sign peace with them for the rest of the game. Until you control all of the earth or are wiped from the earth, there will always be war without end. Note that this includes declaring war upon all city states and staying in conflict with them for the duration as well.

Scoring: None. Your goal is to survive, and all victory conditions are on the table.

Honorable Mentions will be handed out for the following achievements:

* First (among participating players, by turn number) to capture an enemy city.
* Most cities controlled on Turn 200.
* First to eliminate an enemy civilization (city states do not count).
* Unit with the highest experience total at game's end.

The Honorable Mentions are optional, and you may choose or not choose to pursue them at your discretion.

[Image: EPIC4-2.jpg]

Closing Date: Monday, September 4th. Game results must be posted within 48 hours of the game's closing date. Note that this is an official Epics event, which means NO SPOILERS about your game while playing. Do not post information about your game while it is in play, or afterwards until the finish date. The time to post reports will be on the closing day, where everyone will share the results of their individual games. The Epics are Single Player events, and we take the no spoilers rule seriously. Good luck!

Starting Savegame File
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This looks interesting. The rule about CS is harsh though and take some strategy out of the game.
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Well I'm giving it a go. Ideally I make it past turn 100 this time, the last 2 events I've started but gotten bogged down around then.
Suffer Game Sicko
Dodo Tier Player
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Passing on this one. I still struggle to much with fighting, and no way I survive this.
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(July 23rd, 2017, 10:36)Sullla Wrote: * First (among participating players, by turn number) to capture an enemy city.

Quick clarification, does this include city states or are city states excluded?
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FYI - it appears there is still a bug where a city state will automatically become at peace with you
Suffer Game Sicko
Dodo Tier Player
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(July 27th, 2017, 01:12)pindicator Wrote: FYI - it appears there is still a bug where a city state will automatically become at peace with you

If you end up at war with a city-state because you declared war against their suzerain, then if that civ stops being the city-state's suzerain, they make peace with you. It's not so much a bug, as an unfortunate mechanic. Like the 3+ peace offers every couple turns.
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(July 30th, 2017, 17:31)Mr. Cairo Wrote:
(July 27th, 2017, 01:12)pindicator Wrote: FYI - it appears there is still a bug where a city state will automatically become at peace with you

If you end up at war with a city-state because you declared war against their suzerain, then if that civ stops being the city-state's suzerain, they make peace with you. It's not so much a bug, as an unfortunate mechanic. Like the 3+ peace offers every couple turns.

That's not it. I got City States that I declared war on making peace apparently at random. I also suspect that it has to do with suzerainity, but it's not related to who you declared on (the city state itself or their suzerain).

It's also hard to understand what makes it possible to declare war after these random peaces. I'm pretty sure I didn't have to wait 10 turns to declare war after peace, but there are definetely some turns where I could not declare.
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I certainly have always had to wait 10 turns to declare war myself if a CS brought into war against me by another civ stops being under that civs control. Other times CS have randomly made peace and then declared war I assumed was due to one civ losing suzerain status due to another equaling its envoys, then another civ (or the first one) becoming the suzerain and bringing it into war with me.

I have never had a CS *I* declared on make peace with me.
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I've had 2 city states declare peace on me so far. The first time I wasn't paying too close attention but I know that I had initially declared on the city state but that another civ later became suzerain over it, then it later declared peace. The second time the city state declared on me due to me declaring on its suzerain, and when that city state declared peace a 2nd civ had tied the 1st in envoys, but I don't think that would change the suzerain of the city state. I don't think any of that is spoilerish, but I'll wait for my write up before going into any additional detail.

Both times I had to wait a full 10 turns before being able to declare again.
Suffer Game Sicko
Dodo Tier Player
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