I've been thinking and I believe there should be one more difficulty level.
Currently we have :
Easy - The player receives some advantages and the AI is handicapped. No challenge, even for first time players, as long as they know the basics about how to play a strategy game.
Normal - Minimal AI advantage. No advantages for the player and the AI is not holding back in basic gameplay, but can't use some of the nastiest tricks available. No myrran wizard, and no random AI wizards, everyone is default.
Hard - Medium AI advantage. The AI is not holding back at all, except for one or two particularly evil tactics that abuse even higher AI resource advantages (stasis spam). AI wizards can be custom, and there is a Myrran wizard. Very challenging for average players and mildly challenging for veterans playing weaker strategies or random wizards.
Extreme -Large AI advantage, AI goes all out on strategies. Unforgiving difficulty level where only strong strategies can win and large mistakes result in a loss.
Impossible -As above but even harder, on top of the best strategies and perfect, flawless gameplay, you also need luck to win.
So...what's missing?
Well, first of all, there is no difficulty level that's like "Normal" but has random enemy wizards and myrran wizards and offers a fair challenge for average players. Hard has that all but already gives a lot of bonus to AI, is probably too difficult for what it is meant to be.
Second, there is no "convenient, for fun" difficulty level for veteran players. Hard is too easy - unless you go for a particularly crappy setup, play poorly and have bad luck, you'll overwhelm the game. Extreme is kinda too difficult - I've been losing more than half my games on it when playing average wizards - not weak ones, but not the "top tier" impossible builds either. There should be a difficulty where average wizards will result in an interesting game and I don't think that exists at the moment. Looking at the raw numbers, extreme gets twice as much bonus as hard which is a lot.
So...this is what I think might be ideal instead :
Novice - Same as easy
Mage - Same as Normal
Wizard - Random wizards, Myrran wizard, but AI resources in between Normal and old Hard.
Lord - Like current Extreme but resource bonus between it and Hard.
Lunatic - Current Extreme.
Master - Current Impossible.
(other suggestions for naming levels are welcome)
If we decide to do this, we'll need to look at each individual detail difficulty level affects while doing it.
See http://www.realmsbeyond.net/forums/showt...Difficulty for more (albeit probably outdated on resources) information on the effect of existing levels.
Currently we have :
Easy - The player receives some advantages and the AI is handicapped. No challenge, even for first time players, as long as they know the basics about how to play a strategy game.
Normal - Minimal AI advantage. No advantages for the player and the AI is not holding back in basic gameplay, but can't use some of the nastiest tricks available. No myrran wizard, and no random AI wizards, everyone is default.
Hard - Medium AI advantage. The AI is not holding back at all, except for one or two particularly evil tactics that abuse even higher AI resource advantages (stasis spam). AI wizards can be custom, and there is a Myrran wizard. Very challenging for average players and mildly challenging for veterans playing weaker strategies or random wizards.
Extreme -Large AI advantage, AI goes all out on strategies. Unforgiving difficulty level where only strong strategies can win and large mistakes result in a loss.
Impossible -As above but even harder, on top of the best strategies and perfect, flawless gameplay, you also need luck to win.
So...what's missing?
Well, first of all, there is no difficulty level that's like "Normal" but has random enemy wizards and myrran wizards and offers a fair challenge for average players. Hard has that all but already gives a lot of bonus to AI, is probably too difficult for what it is meant to be.
Second, there is no "convenient, for fun" difficulty level for veteran players. Hard is too easy - unless you go for a particularly crappy setup, play poorly and have bad luck, you'll overwhelm the game. Extreme is kinda too difficult - I've been losing more than half my games on it when playing average wizards - not weak ones, but not the "top tier" impossible builds either. There should be a difficulty where average wizards will result in an interesting game and I don't think that exists at the moment. Looking at the raw numbers, extreme gets twice as much bonus as hard which is a lot.
So...this is what I think might be ideal instead :
Novice - Same as easy
Mage - Same as Normal
Wizard - Random wizards, Myrran wizard, but AI resources in between Normal and old Hard.
Lord - Like current Extreme but resource bonus between it and Hard.
Lunatic - Current Extreme.
Master - Current Impossible.
(other suggestions for naming levels are welcome)
If we decide to do this, we'll need to look at each individual detail difficulty level affects while doing it.
See http://www.realmsbeyond.net/forums/showt...Difficulty for more (albeit probably outdated on resources) information on the effect of existing levels.