Hi,
I've found some time to write a short summary what happened in my game.
Again, I got two techs from tribal villages: The Wheel, and Masonry. Don't know why I'm so lucky in that regard...but I did not pop any resources in this game, so that's fair I guess.
I built a worker right out of the gate and started with researching Agriculture and Animal Husbandry, to speed up the growth curve of my capital. After the worker, I built warrior-warrior-settler-warrior-settler, then built lots of wonders in Berlin: Pyramids, Parthenon, Oracle, Hanging Gardens, Great Library, ... Inbetween, I chop-rushed a second worker, then sped up the first three wonders by chopping lots of forests.
The two settlers boxed in Saladin, whom I quickly found and did not sign open borders with for some time. One of my two cities built archers, the other settlers, and I quickly filled my eastern half of the landmass with cities. Several great people were generated - I used the prophets to found Christianity and Confucianism, incidentally in the same city (Yay!), and for the two shries, and used the great scientists to construct academies in my science cities. The rest were saved for later.
I wanted Saladin's lands, but had no metal - but I didn't want to wait until grenadiers/riflemen as well. Thanks to RB13 - Collateral Carnage, I know about the power of catapults in large quantities now, so I rushed to Construction and built a stack of those. City Raider catapults against archers are a bloodbath, and I quickly conquered Saladin until he had only one city left, at which time he finally had longbows. That last city was on a hill too, so I had to bring in reinforcements and lost several catapults capturing that one last city, but in the 15th century, Saladin was no more.
After Construction, I made a semi-beeline to Optics to build Caravels to contact the other AIs. Mao and Huayna were slightly ahead of me in tech, but I traded to parity again, and when my cottage-heavy lands bloomed and Wall Street got built in my city with the two shrines, I easily pulled ahead. I had inherited another shrine and an academy from Saladin which did help, too. I was able to run 90% science in the end, producing over 3000 beakers per turn.
Beelined to cheap Universities and whipped them. Discovered Liberalism first, took Astronomy as my free tech, and whipped Observatories. (Actually, I whipped all kinds of buildings in this game, and only switched to Emancipation in the early 19th century). Mao discovered Economics first though, but the free scientist from Physics fell to me again.
I had converted to Christianity in the beginning for happiness, but right when tension started to build up because of this, I switched over to Free Religion and so everybody liked me in the end thanks to some trading and giving in to demands.
I had three golden ages, one with the Taj Mahal, and later two more with great people I had saved up for the end-game (I think I had 12 great people overall, not counting the free ones from techs). I remained in Representation the whole game, in the beginning because of the extra happiness, in the end because of the extra research from the specialists (some of them coming from the Statue of Liberty).
I founded two cities on the northern island. Unfortunately, I started to replace towns with workshops too late (I was in quite a hurry to finish this game!), so in the end my launch date was pushed back because of my lack of production. I managed to research two Future Techs before launching, something that shouldn't happen normally...
Launch date was 1882AD, with the AIs being an age or so behind.
If there's interest, I will upload some pictures of my empire during different stages of the game tomorrow.
-Kylearan