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Singaboy and Sullla's team thread

Just to get this started and to let lurkers have some fun. I am also keen to report turns to keep some interest in the game going.

So, we get to pick civ 3/6 and play as #2 and 7


1 - 4 - Japper
2 - 3 - Emperor K
3 - 2 - BrickAstley
4 - 1 - Woden
4 - 8 - Chevalier Mal Fet
3 - 7 - Singaboy
2 - 6 - TheArchduke
1 - 5 - Mikeforall

I need to read up which civs have some good interaction etc
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No that's reversed. We pick 2/7 and are turnslots 3 and 6.
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Ah, my bad.

Ok, so which combinations of civilizations would make sense.
1. As we are talking about continents mainly, naval civs might not be so stellar.
2. It might be good to have one religious civ among the two to reap the religious benefits (Arabia or Russia might be good choices), This might be good to be coupled with India as India enjoys the benefits of any religion even if they are not the founders.
3. America might be a good choice for home protection due to it's +5 strength on home continent.
4. The odd choice Egypt might be great for trade route bonuses. +4 gpt for trade routes to other civs and +2 gpt for trades routes to Egypt.

I will have to sift through the civs for more ideas though
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Are you interested in having a dedicated lurker? I haven't looked at any of the other threads thus far, and I think it would be more fun to see this game from one team's perspective than the global one. I promise that I will not try to steal control away from the actual turnplayers, I don't have time to run a PBEM game at the moment. smile

Thoughts on civ choices... It sounds like the map setup is four separate continents with each team of two on its own continent, separated by small channels of water (not oceans). That suggests to me that naval-oriented civs will play a role but not to the same extent that they did in PBEM4. In terms of religions, there will be 5 religions available in an 8 team game which means that every team should be able to get one without any issue. (There isn't much point to a team trying to claim multiple religions and having them compete against one another.) That means it shouldn't be too hard to get a religion regardless, although getting an early one for some of the key religious tenets could be very valuable.

By and large, my advice would be to avoid getting too cute with the civ picks. Choices like America and India and Egypt are subpar options when everything is on the table. Here are some quick individual thoughts:

* Rome is always a good option. Ignore the early rush with legions and concentrate on fast expansion with the free monuments and ultra-cheap Baths (which are even more amazing now after the big cost reduction to aqueducts).

* Germany and Australia are slow-developing options that could be really strong on a map where there should be little early military pressure from other teams. I'm not sure that Singaboy wants to play Germany a third time though. lol

* From the downloadable civs, I would take a look at Nubia. I think they're arguably the best of the DLC civs when not playing an early military game: potentially +40% production towards ALL districts with that unique tile improvement, an overpowered UU archer with extra damage and movement, +50% production and +50% experience towards all ranged units for the whole game (get those double and triple promoted archers/crossbows super fast), and bonus production/gold for mines on resources. I'm honestly not sure why no one chose to play them in PBEM6.

* On the second half of the snake pick, I would also seriously think about picking China. I think the civ is great and especially in an early game builder's context where there won't be military pressure from other civs. China is undervalued at Realms Beyond right now because Woden fell apart with them in PBEM2. It's easy to forget that he was running away with the game while playing as China and pretty easily could have snowballed them to a victory (he could have used his science and gold lead to rush to field guns, then do a mass upgrade of crossbows and defeat one of his neighbors - it's how I would have played it). China gets the extra charge on builders from the start of the game (super nice: Craftsmanship boost plus a free forest chop / stone harvest on your first builder) and the 60% science/culture from boosts. Even better, China gets a guaranteed Stonehenge/Pyramids/Colosseum/Petra because no one else will even make an attempt to build them in a game with China around. China's biggest weakness is defending against a Classical or Medieval era attack because China wants to be in builder mode at that time. If you can remove that with a Continents setup, they become one of the best options.

* Civs I don't like: Aztecs (Eagle Warriors can't exert early pressure), Macedon (similar reason: not a rush map and that's all they can do), Greece/Gorgo (she will be overvalued by the RB community and the Wildcard slot's ability to take the first Great General isn't as useful here), Scythia/Sumeria (are they unbanned for this game?) The shared allied rewards from Sumeria aren't enough to overcome the inability of the war carts to hit anyone early. Also as said before, avoid generally weak civs like America, Brazil, Egypt, India, Spain, etc.

Hope that helps. Good luck!
Follow Sullla: Website | YouTube | Livestream | Twitter | Discord
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@Sulla
wow, what a kind offer. The advise from you will be very valuable and I wouldn't mind at all if you dedlurk here.

Your first post alone gives a ton of nice civ options. I will get to that later (rushing to work right now). Not too sure whether I want to play Germany yet again lol
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Ok, looking at our pick order, we are #2 and #7 to pick civs. This means as #2, we can certainly select one of the strong civilizations.

Do you have any preference, BrickAstley? If I were you, I would pick Germany (I left that out in my first assessment as I have played that twice). Rome is certainly are very strong civilization and Sulla's experience from PBEM1 could help you a lot.

My pick is #7 and it is left to be seen what civilization choices remain by then. China might indeed by a dark horse and still up for picking. I have not even bought the DLC for Nubia but it might be worth playtesting.

So, we might end up with a combination of Rome/Germany with China/Nubia? Any input from you, BrickAstley? As we have a dedlurker here, I will attempt to post regular, comprehensive updates. I guess we can count ourselves lucky to have the chance to learn a lot from such a seasoned player.
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By the way, to reiterate the issue with team plays.

Once a player has researched a technology or gotten a civic, the other player in the team will receive the Eureka or Inspiration for it automatically. This means that coordinated efforts are very important.
There are of course, Eurekas that both player will easily gain (writing is an instant as both players have met at game start). However, there are some Eurekas that need some effort such as the Eureka for Bronze Working, Irrigation, Archery etc.
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Spamming here, but reading the Nubian traits again, this civ is almost OP with the combined traits. I hope nobody realizes that and the civ is still available when the choice is mine.
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Yeah that's what I wanted to mention about the boosts. I feel like that makes China even better, helping both players slingshot up the tree faster.

Why wouldn't we go Nubia first if available? It is super strong. Better than Rome/Germany I think?

I'll post more when I can get out my laptop, sorry, last two workdays we're very rough
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That's really interesting about how the boosts are shared between teammates, Singaboy. It makes China an even better civ than I thought; coordinating research between teammates to stack up the benefits from difficult boosting quests looks like a key to success. I don't suppose wonder benefits are shared between teammates like they are in Civ4?

I'm not sure if Nubia is better than Rome/Germany/etc. but it seems to be in roughly the same power class. It might be worth skipping them with the initial pick in the hopes of getting them on the second path through the snake pick since they haven't been used yet at Realms Beyond. I'll also throw out Russia as another excellent civ that would be a good one to consider with the second pick (not the first one though). Russia gets a religion extremely easily with the Lavra district, saves a ton of money on tile purchases with those huge initial city radiuses, and as we know from PBEM2, has a game-breaking unique unit in the cossack. The extra tiles on city founding is an ability that I think it still underappreciated here. Even with Russia having won a PBEM game, it's a civ that I think may end up getting undervalued. Definitely worth thinking about if they're still sitting there with the seventh pick.
Follow Sullla: Website | YouTube | Livestream | Twitter | Discord
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