... or, wait, I guess this one doesn't work that way. Here you go:
Picks:
De Gaulle (Cha/Ind)
Genghis Khan (Agg/Imp)
Ottomans
Start:
The essential form of the BFC may be relied upon, though we might still make superficial changes e.g. to whether the trees are deciduous, conifers, or snowy, and we might imaginably even rotate the whole thing 90 degrees or something since the surrounding terrain is still being finalized. The corner tiles may yet change, and the fog is a fabric of lies, but at least you've got your start!
fwiw - if lurkers are interested in my thoughts behind the pick, basically
Ghenghis Khan - Imp/Agg is a good combination. Imp I think is the best true early game trait, and still retains a good bit of strength in the midgame. Agg is a decent trait for midgame and lategame, and the unit of them are mildly synergistic (city spam is more economical out of the gate). Late game the only relevant things are agg's c1 bonus and maintence reduction, which are all right though not as good as Fin/Org (true late game traits). Overall, probably one of my favorite RtR leaders that doesn't have Pro*.
De Gaulle I think is pretty bad. I think Ind is one of the worse RtR traits, and even worse in a large game. Cha I think is solidly decent but not outstanding.
Ottomans are fine, if I had a different start. But I don't. Neither wheel nor ag are really useful at all for quite a bit, and the UU/UB is fine but nothing to write home about (Janissaries are pretty good, the UB is trash). Rerolling basically hoping to get either mining or hunting as a starting tech.
Celts I think are solidly good, and perhaps more importantly very fun. Myst is a bit of a waste unless I go for Oracle or something, but hunting is the food tech I need and I think Duns are sweet. Duns give G2 to all land units eligible*, meaning quasi-double-moving land troops (until rifling) and easy access to G3's retreat bonus make for fun wartime options. Gallic Warriors I think are mostly whatever in RtR, once you price in that you likely have Duns in every city building units (they get free G1 and can be built with copper).
This probably makes me mildly more likely to try to fight at swords or something, since G3 or G2/CR1 Gallics** are pretty nightmarish to fight if I can keep them on hills (nothing will attack into them with odds given the total +80% defense the hills give and the 6 base strength), and they'll get the RtR sword +50% attack into cities), but I'm not really going to count on it. Depends on terrain, vulnerable neighbor, etc. I see the real benefit here as the continuous G2 promo for much of the game. Though luckily swords retain value for much of the game, so I'm not going to really regret building gallics where I can.
*G2 eligible units are recon, archery, melee, and gunpowder, notably despite melee not being eligible for g1.
**Really, C1/G3 or C1/G2/CR1 since I'm also Agg. And once I get vassalage make that C1/G3/CR1 or C1/G2/CR2
Hi, here's your MapCad-generated sandbox to help you plan your opening. You'll need to have RtR 2.0.8.4 installed. If something doesn't work as it should, let me know.