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How's MoM do the music?

I remember something about MoM playing different music depending on how you're doing in the game.  How does MoM do the music?  How many tracks does it have, how long, etc.
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(February 25th, 2018, 23:15)Tiltowait Wrote: I remember something about MoM playing different music depending on how you're doing in the game.  How does MoM do the music?  How many tracks does it have, how long, etc.

I don't know the exact trigger for how you're performing, but it scales roughly to your economy size relative to the AIs.  There are different themes for this.  It's why the music at high levels starts bright and cheery, gets depressing as AI advantages kick in, and returns to bright and cheery as your skill and intelligence come to the fore.

(If you've played the original Age of Wonders, it's like how the combat music adjusts depending on the relative strengths the computer thinks there is, except here it's the overland music.)

The music is MIDI; General MIDI and Roland are best supported.  I think the former actually sounds better with a good modern soundtable.  The CD version doesn't support better music, I don't think.

There are 116 tracks, and all of them are used and identified.  Many of them are either very short or mostly copies of other tracks; in those days, CD audio was just starting to appear in games, and it was very common to have very short "tracks" that would today be called sound effects.  The copies don't actually take up much space even by the standards of 25 years ago, since MIDI doesn't.

If you're interested, I converted all 116 tracks into a more modern format with a good MIDI soundtable.  I've posted this before, but I don't remember the details save that there was indifference bordering on mild hostility last time.
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I think that's awesome dark savant. Unfortunately, I don't play with sound on (so glad certain bugs were fixed... ) So I wouldn't have any use for the music.
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There are three.
Unfortunately I don't remember the original conditions, but in my mod it was changed to play the "good" music if the human is the strongest on Historian, and the "bad" one if they are weaker than 33% of the strongest wizard.

The original was somewhat similar but used different numbers, maybe something like "bad" at 90% of the weakest and "good" at 110% of the strongest? It did look at historian as well, albeit the historian in the original game was... very inaccurate to say the least.

There were a few unused sound effects, which I added for Raise Dead and such that didn't have any, but I do believe every music track was used by the game and had no problems.

...what I would be curious about is the format how these are stored in LBX files - would be nice if I could change the BGM of wizards for the mod's "replaced wizard portraits" version.
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I never really noticed that there was any music but the tune that plays when you start the game. That got old fast. However I know from watching people play on Youtube that I'm almost alone on that - everyone plays with the music on and it apparently doesn't bother them one bit to hear the same piece of music over, and over, and over, and over for hours on end.
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