(February 25th, 2018, 23:15)Tiltowait Wrote: I remember something about MoM playing different music depending on how you're doing in the game. How does MoM do the music? How many tracks does it have, how long, etc.
I don't know the exact trigger for how you're performing, but it scales roughly to your economy size relative to the AIs. There are different themes for this. It's why the music at high levels starts bright and cheery, gets depressing as AI advantages kick in, and returns to bright and cheery as your skill and intelligence come to the fore.
(If you've played the original Age of Wonders, it's like how the combat music adjusts depending on the relative strengths the computer thinks there is, except here it's the overland music.)
The music is MIDI; General MIDI and Roland are best supported. I think the former actually sounds better with a good modern soundtable. The CD version doesn't support better music, I don't think.
There are 116 tracks, and all of them are used and identified. Many of them are either very short or mostly copies of other tracks; in those days, CD audio was just starting to appear in games, and it was very common to have very short "tracks" that would today be called sound effects. The copies don't actually take up much space even by the standards of 25 years ago, since MIDI doesn't.
If you're interested, I converted all 116 tracks into a more modern format with a good MIDI soundtable. I've posted this before, but I don't remember the details save that there was indifference bordering on mild hostility last time.