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death+sorcery halflings on master

So I started to try summoning strategy on master. Death should have the easiest start. Perhaps I should try a monochromatic, but I can't see mono-death beating a myrran life, so decided to add in sorcery:
5 death 4 sorcery, spellweaver, conjurer, halflings
Black Prayer+black sleep is pretty much where I put my mid-game hopes.

Game has started out weird. I started alone on a big continent, and had 10 cities by peaceful expansion (2 taken neutrals). 3 gems and 3 gold, so I have 100+ gold surplus (one gem just depleted!). Took a high men neutral, and placed high men into 3 military spots (all with coal, one mithril). Lycantrophy was up soon, so after ~12 ghouls, I started with mithril werewolves.

I am now about to kill the first AI. Still only met 2 AIs even though I explored most of the map. Starting to think there is 2 on myrror.
Sss'ra, aggressive, mostly life some chaos. Soon to die. Life klackons are nicely undercut by ghoul poison. Fortress strike is giving me headache. Will take dozen turns still until black prayer plus FM nagas, which should do it.

The other AI I met is mono-life Ariel, on high elves with guardian and a whole lot of other retorts. Not warlord, though. She has been surprisingly slow to expand, although is expansionist. Or maybe I just grew fast as death than I have used to with buffed city units, and her high elves are slow. I could either try to take her on asap, or focus on breaking towers after sss'ra falls. Elves can overcome poison, but if I can get dispel wave she shouldn't be that much of a threat in the late game. Except for angels I suppose.

Other two AIs identified due to globals:
Horus & Kali. This should prove to be a sorcery cluster***k! And of course Aura of Majesty is up, so if they are both on Myrror most certainly they are allied. I think dispelling waves + fortress strike with heroes is what I need to bank on. No dispelling wave in my spellbook, though, so somehow I need to gain that.
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So this game is so far on the weird side. 2 wizards on myrror. Both my Arcanus opponents got terrible starts at small islands. I got the by far biggest continent to myself, which I settled.

Sss'ra and his klackons got only one remote hamlet left. It's now 1407 and the first tower is broken. Kali on Myrror got an even more awesome start, and Horus a bad one. I am second on the graph, clearly above Horus who is clearly above Ariel, but Kali got twice my score, which is about the rest of us combined. Kali is peaceful and Horus expansionist, but so much for that affecting expansion rate.

Kali is 8 sorcery, 4 death, Myrran. And already has scores of spells in the uncommon tier I do not. She also has the Aura of Majesty, and of course alliance with Horus. Kali shares my books and is peaceful, so peace should not be a problem to keep should I want to. It seems she does not have black prayer, which is one the few death spells actually useful against another death, so there is that - at least for now.

My options now that Sss'ra is down are to either bide my time to take the rest of Arcanus, or strike at Kali as soon as I can, before she runs off any more. My best are bloodlust+mithril werewolves atm. She has shadow demons at least. I just got stalker, but so much for that. I am soonish getting high men cities to gear, so paladins and magicians should help. Especially paladins.

I have had only 1 minor item from treasure so far, another minor taken from sss'ra. Still some lairs to go on arcanus, but stalkers will at least help with that. My heroes are still level 3 and below: sage, X, beastmaster and amazon. But nothing will keep reaper slash or syphon life from killing them presently.

Overall I think I am at a loss. Any ideas on how to turn this one around?
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