My playtests or games in SP have shown to me that Scotland is SCARY. It would have been a lock for me to play in PBEM #8 if I would have drafted it.
Why is that.
First off you can declare a War of Liberation. This is actually a useful trait as there is no clear upside to an Always War Dow that Persia, Australia or Chandragupta´s India invite.
If you are the target of a War of Liberation you have to see it coming. So this could actually see some use, but is highly situational and nothing to rely upon.
The Highlander although strong on paper is an upgrade to the scout of all things. A Ranger class unit you do not have the excellent promotions of War Cry or Tortoise available which shine in any player vs player war. Whilst the idea of a mass cheap scout build upgraded to a Range appeals to me that is something I would have tried on dry land. (Once again blame the PBEM #8 draft for not seeing a Highlander attack on another player)
No the strength here lies in +1 and freaking +2 GS (which really push your science ahead) and the same bonus on GE that happy and ecstatic cities get.
This is a really strong bonus. Divine Spark pushes that so your ecstatic cities produce +4 Great Scientists points which is insane!
In any case, you basically lock down the game´s GS for your civ, with the GEs as a quiet but nice bonus by going with fewer cities that you can keep happy, making entertainment districts, the Temple of Artemis and the Collosseum much more worth it. And not overexpanding.
Complemented by the golf course, which unlocks not too late in the game to matter.
Given that I have played aggressively enough, Scotland would be a lockin on a land-based map.
But we are playing islands which means, let´s check out
The trade bonus is neglible, ignore it. Any decent culture pantheon does 10-15 culture. The 1 culture is miniscule, the loyalty basically useless.
The river bonus for the districts. Difficult on a waterbased map, but still, 1-2 rivers should be findable. Easier on landbased map or a designed inland sea. With 1 mountain the campus easily can do +3 or +4 in otherwise bad campus places.
The Polder enables more housing on mediocre seaside cities, although Indonesia can do it better. The harbor bomb will get 2-3 tiles at the most as you want it next to a city center.
The true strength lies in the Zeven Provincien. I will need a naval UU against those Sea Dogs and Jongs which are sure to come my way in this game. It is a monster of a unit with a bonus against cities and afaik no penalties (which were there on release, or weren´t they?) Units will defend districts, cities are on the sea, so this bonus will see action.
Scotland would be the better choice economically, but this game will see GAdmiral powered Sea Dogs, Jongs (or which would be more prudent, Divine Wind ships).
I wish I had drafted Japan incidentally.