As there are a lot of major changes this time, I'm posting it as a beta release.
Please report any problems, or balance issues, especially related to interacting with the other plane, the new Heroic Heart spell, the new Necromancy item power, and AI hostility reevaluations.
Download the file Caster54Beta.zip from the usual location.
Please report any problems, or balance issues, especially related to interacting with the other plane, the new Heroic Heart spell, the new Necromancy item power, and AI hostility reevaluations.
Download the file Caster54Beta.zip from the usual location.
Quote:5.4 Beta
-Removed spell : Move Fortress
-New/Returning spell : Plane Shift. Arcane Rare, has the same effect as old Life Uncommon.
-The AI will use Plane Shift more often on higher difficulty levels.
-Heroic Shout is now a Life Uncommon.
-Planar Travel is removed from the game.
-New Arcane spell : Heroic Heart. Costs 18 MP, 440 RP. Heals 3 damage on a hero.
This spell aims at making heroes more playable for non-Life wizards. It's strictly worse than Healing but everyone gets it.
-Heroic Heart shows up as a common, Disenchant Area as an Uncommon, Plane Shift as a Rare in research order.
-Heroic Heart shows up as a common in treasure. Disjunction shows up in treasure as a Rare.
-Plane Shift, Summon Champion, do not show up in treasure. (Create Artifact was already disabled)
-AI prioritizes targeting heroes with healing spells over other units more.
-Fixed bug : Hostility reevaluation timer was broken
-Fixed bug : Hostility reevaluation timer resetting to 0 when Spell of Mastery was broken for nonhuman wizards casting it
-Offering a tribute to a wizard will result in hostility reevaluation at the start of their next turn, if the wizard was hostile.
-Slightly moved up Blood Lust on the AI research order.
-The Plane Shift ability on units (Shadow Demons) can only be used if the other plane has been discovered by opening a tower or researching the Plane Shift spell.
-Removed item power : Planar Travel
-New item power : Necromancy. Cost 1000, required 5 Death books. At end of battle, dead nonhero friendly units raise as undead, up to 140 total cost per hero level. Note that already undead units cannot be raised again.
-Fixed Bug : Plane Shift allows movement onto a tile that contains an uncleared lair, node, or an ungarrisoned city.