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Violation of boundaries

One thing that bugs me a bit about the game is how the AI treats boundaries.  If I have a wizard pact with an AI and I come anywhere near their cities, even briefly, it causes a massive hit to our relations, triggers warning text and can lead to breaking of our pact.  However, the AI freely moves dozens of units all around my territories with impunity, often blocking roads, and apparently thinks nothing of it.  The only mechanism I can see in the game at all to deal with this is to threaten the AI, but that's like trying to swat a fly with claymore.  Even if we don't have a pact, the same behavior occurs.

I searched through the archives and found a related discussion here: 

https://www.realmsbeyond.net/forums/show...+violation
 
It seems to me that this could be addressed in one of two ways.  Either the AI has to have some way of recognizing on their own that they're in territorial violations, or else there could be a new diplomatic interaction where you can directly ask the AI to stop violating your territory, one that doesn't involve threatening them.  I'm thinking more of 'diplomatic request' than 'threaten to burn down the city'.
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I'm not sure if it's in that discussion but basically, the human can attack the AI during a pact. 

The ai literally cannot (which is quite unlike some other 4x games).

In return for literally giving up the ability to attack, the AI needs some sort of measure to guarantee the human does not to simply backstab the AI when they feel like it. In this case, that's building stacks up around the human territory so if the human does break the pact, the AI can effectively retaliate.


The wizard pact is NOT meant to have the same rules for both sides. Its supposed to result in a situation where neither side will attack the other.
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That, plus the AI isn't smart enough to be able to avoid moving through human territory. Even if they were avoiding those tiles as destination which is already impossible to achieve, pathfinding will still direct them through human territory if that's shorter.
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(February 27th, 2019, 22:03)Nelphine Wrote: The wizard pact is NOT meant to have the same rules for both sides. Its supposed to result in a situation where neither side will attack the other.

I didn't realize this, makes a lot more sense when put this way.  Thank you for the replies, folks.
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