One thing that bugs me a bit about the game is how the AI treats boundaries. If I have a wizard pact with an AI and I come anywhere near their cities, even briefly, it causes a massive hit to our relations, triggers warning text and can lead to breaking of our pact. However, the AI freely moves dozens of units all around my territories with impunity, often blocking roads, and apparently thinks nothing of it. The only mechanism I can see in the game at all to deal with this is to threaten the AI, but that's like trying to swat a fly with claymore. Even if we don't have a pact, the same behavior occurs.
I searched through the archives and found a related discussion here:
https://www.realmsbeyond.net/forums/show...+violation
It seems to me that this could be addressed in one of two ways. Either the AI has to have some way of recognizing on their own that they're in territorial violations, or else there could be a new diplomatic interaction where you can directly ask the AI to stop violating your territory, one that doesn't involve threatening them. I'm thinking more of 'diplomatic request' than 'threaten to burn down the city'.
I searched through the archives and found a related discussion here:
https://www.realmsbeyond.net/forums/show...+violation
It seems to me that this could be addressed in one of two ways. Either the AI has to have some way of recognizing on their own that they're in territorial violations, or else there could be a new diplomatic interaction where you can directly ask the AI to stop violating your territory, one that doesn't involve threatening them. I'm thinking more of 'diplomatic request' than 'threaten to burn down the city'.