So I started her up. A Fire/Cold/Magic arrow amazon. Her name is Uni, and she will go using the three basic arrow attacks. Fire, Cold an Magic arrows.
So, what goes into making a character?
Well, first we need to see what we go against.
![[Image: pych03I.png]](https://i.imgur.com/pych03I.png)
![[Image: qkkofaD.png]](https://i.imgur.com/qkkofaD.png)
![[Image: BqVxMAR.png]](https://i.imgur.com/BqVxMAR.png)
Look at the hell portion of health. Now keep in mind that monsters regenerate. Finally, monsters who lose a good portion of their life (at least 8th) get stunned a little. That gives us an idea of how much damage we need to do. At least a few thousands.
So, Fire, Cold and Magic arrows.
Magic arrow is the simplest, it gives our bow one damage (+1 min and +1 max) per level. This is before %enhanced damage is applied, making the small number misleading. Amazon Basin players call amazons focusing on magic arrow Sniperzons. It also converts a percentage (1% per level) of physical damage to magic. Goodish against ghosts. Not so much against Horadric Ancients in hell (Immune to Magic)
Fire arrow converts some portion of damage to fire (45% at skill level 21, 2% per level), and adds fire damage to the attack. (63-70 at skill level 20, 123-140 at skill level 26, and 219-249 at skill level 31) It also gains 12% fire damage from each point spent in exploding arrow (skill bonuses from items don't count), but I don't know yet if it affects the converted damage or just the base fire damage.
Cold arrow does the same, but supposedly lower physical attack damage and cold damage, to account for the inherent utility in slowing enemies (that are susceptible anyways).
And most importantly: NONE of them increase my attack rating when using them, so my chance to hit is actually the one that gets listed when I have my normal attack up. Silly bug.
However, Penetrate gives me a nice attack rating boost. (35% + 10% per level above the first), and thus will get increased as much as I can spare skill points into it.
So To get there, I fired up a calculator, ( https://diablo3.ingame.de/diablo-2/calcu...n&char=ama mind the ads, use a blocker if necessary.) combed the basin forums, looked up sites, and came to the conclusion that the damage will depend entirely on my weapon, will be most likely weaker than my near-5k damage firebolts, and with no teleport to back it up, I'd need a sturdy tank to hide behind.
I haven't decided yet on how much I'll pump into Decoy and Valkyrie. Between Penetrate and the three arrow skills, I won't have many points left to make them tanky summons. (Decoy to draw fire and Valkyrie to distract everything else)
Gear:
I expect at least +3 to all amazon skills by mid-nightmare.
Getting a Lore runeword helmet is fairly straightforward: Bully the Countess until she drops a Sol rune, and/or craft it combining lower runes she drops more likely. Same with the Ort (although you get one free in act V),
Same goes to making a Peace runeword armor. Shael, Thul, Amn. They are all readily available from the Countess, so all the more reason to hit her up.
Of course, I'd like to find more, but that will depend on what drops, and what I can gamble. I know that bows, circlets and amulets can roll an affix for amazon skill levels (+1 to all amazon skills.), Bows and gloves can roll for +1-3 to the Bow and Crossbow skill tab, and Gloves, Amulets, and circlets can roll for the +1-3 to the passive and magic skill tab. So there are plenty of potential upgrades to find.
To sum it up:
I will try using Fire, Cold, and Magic arrow (In D1 Rogue style), with some minimalist Valkyrie and Decoy use (the analogue for D1 golems). I expect at least one armor and one head piece easy to set up using low level runewords, and I will try gambling or crafting for gloves, amulets, and circlets, as usual.
My damage will depend almost entirely on the amount of +skills and base weapon damage I can achieve, so no projected average damage here like with Cinderella. If I find an elite (hell-difficulty) bow, I will try imbuing them.
If things go wrong, I'll drop the cold arrow using up one of Akara's resets, and distribute it between the Valkyrie and Decoy, or all into explosive arrow for synergy purposes.
Let's see how it goes.
So, what goes into making a character?
Well, first we need to see what we go against.
![[Image: pych03I.png]](https://i.imgur.com/pych03I.png)
![[Image: qkkofaD.png]](https://i.imgur.com/qkkofaD.png)
![[Image: BqVxMAR.png]](https://i.imgur.com/BqVxMAR.png)
Look at the hell portion of health. Now keep in mind that monsters regenerate. Finally, monsters who lose a good portion of their life (at least 8th) get stunned a little. That gives us an idea of how much damage we need to do. At least a few thousands.
So, Fire, Cold and Magic arrows.
Magic arrow is the simplest, it gives our bow one damage (+1 min and +1 max) per level. This is before %enhanced damage is applied, making the small number misleading. Amazon Basin players call amazons focusing on magic arrow Sniperzons. It also converts a percentage (1% per level) of physical damage to magic. Goodish against ghosts. Not so much against Horadric Ancients in hell (Immune to Magic)
Fire arrow converts some portion of damage to fire (45% at skill level 21, 2% per level), and adds fire damage to the attack. (63-70 at skill level 20, 123-140 at skill level 26, and 219-249 at skill level 31) It also gains 12% fire damage from each point spent in exploding arrow (skill bonuses from items don't count), but I don't know yet if it affects the converted damage or just the base fire damage.
Cold arrow does the same, but supposedly lower physical attack damage and cold damage, to account for the inherent utility in slowing enemies (that are susceptible anyways).
And most importantly: NONE of them increase my attack rating when using them, so my chance to hit is actually the one that gets listed when I have my normal attack up. Silly bug.
However, Penetrate gives me a nice attack rating boost. (35% + 10% per level above the first), and thus will get increased as much as I can spare skill points into it.
So To get there, I fired up a calculator, ( https://diablo3.ingame.de/diablo-2/calcu...n&char=ama mind the ads, use a blocker if necessary.) combed the basin forums, looked up sites, and came to the conclusion that the damage will depend entirely on my weapon, will be most likely weaker than my near-5k damage firebolts, and with no teleport to back it up, I'd need a sturdy tank to hide behind.
I haven't decided yet on how much I'll pump into Decoy and Valkyrie. Between Penetrate and the three arrow skills, I won't have many points left to make them tanky summons. (Decoy to draw fire and Valkyrie to distract everything else)
Gear:
I expect at least +3 to all amazon skills by mid-nightmare.
Getting a Lore runeword helmet is fairly straightforward: Bully the Countess until she drops a Sol rune, and/or craft it combining lower runes she drops more likely. Same with the Ort (although you get one free in act V),
Same goes to making a Peace runeword armor. Shael, Thul, Amn. They are all readily available from the Countess, so all the more reason to hit her up.
Of course, I'd like to find more, but that will depend on what drops, and what I can gamble. I know that bows, circlets and amulets can roll an affix for amazon skill levels (+1 to all amazon skills.), Bows and gloves can roll for +1-3 to the Bow and Crossbow skill tab, and Gloves, Amulets, and circlets can roll for the +1-3 to the passive and magic skill tab. So there are plenty of potential upgrades to find.
To sum it up:
I will try using Fire, Cold, and Magic arrow (In D1 Rogue style), with some minimalist Valkyrie and Decoy use (the analogue for D1 golems). I expect at least one armor and one head piece easy to set up using low level runewords, and I will try gambling or crafting for gloves, amulets, and circlets, as usual.
My damage will depend almost entirely on the amount of +skills and base weapon damage I can achieve, so no projected average damage here like with Cinderella. If I find an elite (hell-difficulty) bow, I will try imbuing them.
If things go wrong, I'll drop the cold arrow using up one of Akara's resets, and distribute it between the Valkyrie and Decoy, or all into explosive arrow for synergy purposes.
Let's see how it goes.