Looking at how fighting hero abilities (Might, Agility, Arcane Power, Constitution) changed in CoM. Most of them didn't change. Might, Arcane Power, and Constitution effectively doubles the growth rate of corresponding ability and corresponding super ability improves the skill x2.5 faster. Whereas Agility now changes shield growth rating from 2/9 to 11/9 which is x5.5 improvement and super Agility gives x7.5. Сomparing to x3.25 and x4.25 multipliers in original game that makes Agility an extremely beneficial hero ability. Much more valuable than in original game.
I understand rationale under slowing down hero shield growth with level. However, to make this change consistent I suggest to proportionally cut the rate of Agility contribution to leveling.
I understand rationale under slowing down hero shield growth with level. However, to make this change consistent I suggest to proportionally cut the rate of Agility contribution to leveling.