So I'm trying out a famous/charismatic/omniscient build. It's interesting in it's own right as there is a lot more opportunism with mercenaries instead of pre-planning of your armies. The same with early spells, as what you get depends on who your opponents are. Seems to work ok at least on expert. The charismatic actually is very good since win or lose in a game more often is whether your opponents end up ganging up against you or fighting each other. So surprisingly something like this might actually work on master too.
I recall from previous games seeing mercenaries with magic weapons, whereas the wiki says the original never did. So far I got some awesome mercenaries (griffins, paladins), but no magic weapons. They start to be important soon. Do magic weapons start showing up at some point or do I recall wrong?
I recall from previous games seeing mercenaries with magic weapons, whereas the wiki says the original never did. So far I got some awesome mercenaries (griffins, paladins), but no magic weapons. They start to be important soon. Do magic weapons start showing up at some point or do I recall wrong?