My choices: Hungary, Georgia, Canada, Greece, Korea, Sweden, Ottomans
Soon I did glance over all those choices, I already knew who I shall pick, I pick this guy!
Matthias Corvinus of Hungary!
Hungary relies upon city states, especially when levying them. Upon levying units of city states, they gain 2 movement points and 5 strength, very dangerous for a early rush.
And worse for opponents, Hungary can upgrade them for 75% less and can use professional army to decrease cost (no free since 75% bonus is multiplicatively, so upgrades has to be paid).
The danger is that opponent might attempt to get rid of suzerainity and to counter it, Hungary get 2 free envoy every time they levy a city state army.
This power can be used inifinite, every 30 turns levy ends and then levy that army again for another 2 envoys. So theorically nobody can beat human Hungary if it comes at gaining envoys for city states.
This is why if playing Hungary in singleplayer you can aim for diplomatic victory since Hungary can farm many favors this way.
The best way to counter Hungary is simply raze city states, so I need to prevent this.
Matthias Corvinus brings along his own UU, Black Army. It fits prefectly as puzzle piece in city state levying power of Hungary. It gains +3 strength for every adjacent levied unit.
Need to research castles for it and get free one from start. Need to massproduce horsemen before upgrading them in Black Armies, Horseback Riding tech is on route to Castles which is nice.
If opponents think that threat of early classical age rush with levied units is over, in medevial age they face new threat in form of Black Army.
And for Hungary own UU Huszar, it do upgrade from Black Army, but it power is bit a paradoxical. Huszar gains +3 strength for every alliance. But if you have been wrecking havoc with Black Army, I doubt you have many friends left. Huszar is more meant for peaceful game or if Hungary player screws up its start and is not among favorites to win game, Hungary player can attempt to play kingmaker and ally with one of remaining players to win. Also Huszar is useful for emergences since it sometimes forces a temporary alliance for 30 turns till goal is reached.
Aside those war options, Hungary is also decent builder, 50% production bonus for districts can be powerful as long city is placed correctly across river. Hungary get decent starting bias for rivers, to enable them to start using their bonus right away. Obivious district that gains from it is commerical district which is badly needed since levying city state armies don't come cheap, it is main limitation of Hungary's levying power.
Thermal bath is late game building replacing zoo, need natural history civic to unlock it. But it gives 2 production and 2 amenities for cities in six range, it can become more it entertainment complex is next geothermal fissure (2 another more amenties and 3 tourism).
Due Unique Building, Hungary has light starting bias to start close geothermal fissure. This offers another advantages: geothermal fissure do appear in normal maps (no handmade) along borders of contintents which means that Hungary has good shot to get Foreign Trade boost early. Also along contintent borders tend having many mountains of volcano, which mean Hungary can place early powerful campuses (even better if that spot is across river of city making use of 50% production bonus).
I don't know how it shall spin out in this map since mapmaker might decide otherwise.
My plan: scout and suzerain as many city states as possible, might use Amani more often than I am used to it. Build campuses, commerical hubs and encampments with stables for GG and spamming horsemen/black armies.
Rush close opponent with levied units if possible, otherwise smack them with black armies.
Soon I did glance over all those choices, I already knew who I shall pick, I pick this guy!
Matthias Corvinus of Hungary!
Hungary relies upon city states, especially when levying them. Upon levying units of city states, they gain 2 movement points and 5 strength, very dangerous for a early rush.
And worse for opponents, Hungary can upgrade them for 75% less and can use professional army to decrease cost (no free since 75% bonus is multiplicatively, so upgrades has to be paid).
The danger is that opponent might attempt to get rid of suzerainity and to counter it, Hungary get 2 free envoy every time they levy a city state army.
This power can be used inifinite, every 30 turns levy ends and then levy that army again for another 2 envoys. So theorically nobody can beat human Hungary if it comes at gaining envoys for city states.
This is why if playing Hungary in singleplayer you can aim for diplomatic victory since Hungary can farm many favors this way.
The best way to counter Hungary is simply raze city states, so I need to prevent this.
Matthias Corvinus brings along his own UU, Black Army. It fits prefectly as puzzle piece in city state levying power of Hungary. It gains +3 strength for every adjacent levied unit.
Need to research castles for it and get free one from start. Need to massproduce horsemen before upgrading them in Black Armies, Horseback Riding tech is on route to Castles which is nice.
If opponents think that threat of early classical age rush with levied units is over, in medevial age they face new threat in form of Black Army.
And for Hungary own UU Huszar, it do upgrade from Black Army, but it power is bit a paradoxical. Huszar gains +3 strength for every alliance. But if you have been wrecking havoc with Black Army, I doubt you have many friends left. Huszar is more meant for peaceful game or if Hungary player screws up its start and is not among favorites to win game, Hungary player can attempt to play kingmaker and ally with one of remaining players to win. Also Huszar is useful for emergences since it sometimes forces a temporary alliance for 30 turns till goal is reached.
Aside those war options, Hungary is also decent builder, 50% production bonus for districts can be powerful as long city is placed correctly across river. Hungary get decent starting bias for rivers, to enable them to start using their bonus right away. Obivious district that gains from it is commerical district which is badly needed since levying city state armies don't come cheap, it is main limitation of Hungary's levying power.
Thermal bath is late game building replacing zoo, need natural history civic to unlock it. But it gives 2 production and 2 amenities for cities in six range, it can become more it entertainment complex is next geothermal fissure (2 another more amenties and 3 tourism).
Due Unique Building, Hungary has light starting bias to start close geothermal fissure. This offers another advantages: geothermal fissure do appear in normal maps (no handmade) along borders of contintents which means that Hungary has good shot to get Foreign Trade boost early. Also along contintent borders tend having many mountains of volcano, which mean Hungary can place early powerful campuses (even better if that spot is across river of city making use of 50% production bonus).
I don't know how it shall spin out in this map since mapmaker might decide otherwise.
My plan: scout and suzerain as many city states as possible, might use Amani more often than I am used to it. Build campuses, commerical hubs and encampments with stables for GG and spamming horsemen/black armies.
Rush close opponent with levied units if possible, otherwise smack them with black armies.