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Civ IV: Total War crossover

Hey, so currently I am working on a rather ambitious project which soft limits units to 20 per tile (military only) on the field or 40 per tile inside a city.

I am also involved with a current working version of this, which uses Discord, Medieval 2 Online Battles, and Civilization 4 to create this de facto if not de jure.

In part, I would like to ask if anyone would like to join the ongoing version of this game on discord (only requires ownership of Medieval 2 total war)...



But also, I would like to ask if anyone has thought up of a script that would possibly create .army/.taz files ready to use in Med2 online, when you select a stack of units to attack another tile with units on it.
On the other hand, this would probably need a popup to allow you to then select more stacks to attack it if there were other armies you had bordering them.

Otherwise, if you had any suggestions of design or implementation, ie, of a Civ IV overhaul mod that makes it work within the framework of Medieval2:Total War, please let me know.
I do currently have several working versions, the most recent of which is being used in the Active Ongoing Game which is presently on Turn 4.


Some design decisions I made was to increase base movement from 1 to 4, and to have 3 production phases per turn (ie, each Medieval 2 turn, with the 4 movement, is equal to 3 Civ IV turns mechanically). I did this in part so that a lot of different things could be happening within a single turn, as due to player input speed and the need to fight out battles, we are aiming for, at the fastest, about 2 weeks per turn.


Due to the limited number of turns I also inflated most aspects of the economy, particularly food and gold, and I had Walls and Castles "Upgrade" the cities to be overall more productive and economic, and I renamed "Castle" to "Huge Walls". Instead I am representing Castles and Fortresses with different versions of the Fort improvement on the tiles themselves.

If anyone is interested in taking a look at the mod, please let me know. We are using Medieval 2 vanilla, no mods or dlc, because the vanilla version of Med2 has more diverse battle maps (from jungle to snow to desert), and in Med2 it is generally more stable to avoid using mods.




Now, while all of this is in good fun, a new project is possible, which effectively would be to create a new game entirely. One in which is on a more explicit square or hex grid, with the same limitation of 20 military units per turn (and possibly either 10 or 20 military ships per tile ... currently we are using 10 ships per tile in an attempt to make naval combat somewhat more interesting)

Effectively it would try to mimic the economy system of Civ IV, but redone in a way where less turns overall are needed, and probably designed to start with pre-made maps where most players start in Europe ...
And it would try to mimic the Rome 1 battle engine using units inspired by Medieval 2.

Ideally, since this would be a new game, special care could be made so that multiplayer isn't buggy, either with OOS on the campaign map or desyncs/ lag inside of a battle map.

Also Ideally, even if you were doing a Hotseat, when you 'initiated battle' you could save it as a 'battle file' which could be accessed by you and the other player in a separate 'battles only' lobby.
In this way you could meet up with your enemy to fight the battle out in RTS on the battlemap, and then save the results and imput the results into the Hotseat.

If there is a way to automate this process, where a Bot or something automatically hosts the battle and the two players just join using the passwords for their Faction on the Hotseat, that would be pretty cool. On the other hand, we would have to figure out a way so that the game wasn't "perpetually hosted" but was instead stored both on the User's computer and also maybe ghost-stored on the server, with a minor activation needed to 'rehost it' (to avoid over-using memory on the server).

If anyone has thoughts on such a project (either the hybrid option or the new game option) or is interested to join the project (or the currently active game) please let me know. smile
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I’d be interested in this, but you aren’t using the kingdoms expansion? This is strange even given your reasons, as the base version of the game isn’t even offered on steam anymore.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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I hear ya :D

Well, definitive edition can be launched in either Vanilla or any of the DLCs

Most competitive play online is on Vanilla rn, at least with the people i play with :P
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