Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
Adventure 6 - Berrie's incomplete game

I so wanted to finish this game but RL issues intervened with that. cry
I played up until 1850 AD but could not yet nail the victory

But I'm still gonna finish this game and the report in the next couple of days.
For now, I will just give a short summary of my game...

I started with a pre-game analysis, but I had to trow that away very fast as the resources and, most important, the opponents were not very... uhh... favourably (crazy Monty rolleye ).
Monty declared war twice and intervened thus twice with the strategy I laid out. I took in both wars a couple of cities. But in the meantime my economy and thus also my science rate was hurting. Hatsheput and Washington were close buddhist buddies and with the usual cottage spam, they run away techwise. Meanwhile I had declared war on Tokugawa and wiped him nearly of the face of the earth (he got to keep one icy city in the south).
At 1600 AD I was 5 techs behind Hatty. I managed to build up my infrastructure and economy and by 1700 AD I was first in GPN. By 1800 AD I was technologically the equal of Washington, but Hatty managed to keep her lead by using several Golden Ages (Taj Mahal and lots of Great People).
I had to stop at 1850 AD. I was leading the score with about 800 points, but I was behind in techs. The demographics showed I was almost in every category first.
However, I had no clue what victory condition to pursue. I had tried for a cultural victory but the wars with Monty intervened with that. Maybe Space, maybe domination. Regular Diplo very unliky, as is cultural victory.

Now I'm going to bed. Will read up on the reports tomorrow!
Reply

Pre-game analysis

- difficulty: noble => this will be my third game on noble difficulty; mostly playing warlord, so I will probably learn something new in this game
- map type: shuffle => nothing to tell; obviously need to explore to see what map type has been chosen
- cold: lots of ice and tundra, less food?
- small world with 4 opponents: maybe space is limited so settle aggressively?
- Persia: UU is immortal => 50% vs archery units, ideal for early warfare and capturing cities; but need to find a ‘horse resource’
-Cyrus: expansive and creative => very good traits for a large empire and aggressive city placement

conclusion: I decided to try for domination or conquest; I’m a builder at heart and thus far never tried any of these victory types

Fist part:

I looked at the starting location and decided to pop the hut first which gave me a map. I saw that the initial starting location had cows, so I settled in place.
I ordered up a worker first so it could immediately start improving the land. With agriculture and hunting as starting techs, I could keep the worker busy for a while. I started research with animal husbandry the be able to put a pasture and the cows and to search for horses.

In 3840 BC I meet Montezuma, the Notorious N.U.T.C.A.S.E. rolleye This is not good. I foresee a war! And there is lots of jungle, ideal terrain for his Jaguars.

In meantime I explore further and pop two huts which gave me gold and one another scout. This second scout got eaten by a lion after it had fought a wolf. I decided not to heal the scout and continued exploring. First lesson learnt: let your wounded units heal. It’s a dangerous world out there! smoke nod

3480 BC: Buddhism is FIDAL and it’s not Monty. Another spiritual civ on the map?

My next two techs are The Wheel and then Mining to see if there is copper nearby. Need to know where to put my second city. After the worker, I build a warrior for defense and to let Persepolis grow a bit.

3240 BC: I make my acquaintance with Tokugawa, the xenophobe. Two aggressive leaders on the same continent, coincidence, I think not.

Next tech on the menu is Bronze Working. I took many notes at the beginning of the game (production, techs and such) because I read many reports stating that the early choices make a big difference later on. So I wanted to compare these choices with those made by others.

A bit later my second scout became an appetiser to another lion. That was my last scout, but much of the continent was already explored, so no big deal.

<insert screenshot 2720 BC>

Following techs: pottery => archery => masonry

After my capital grew a bit, I decided it was time to expand with a second city. Looking at the map, I noticed that the much needed horse resource was not nearby. The only possible solution was to put a city right between Tenochtitlan and Kyoto.
<insert screenshot horses>
This would be a nice city location with cows, horses, coast,… But the placement was very aggressive (between our two warlike friends and a long way from the capital). I chickened out and placed my second city SE of Persepolis near the others cows and near gems. This was meant to close Tokugawa off and prevent him from settling further north. In the meantime there appeared iron near Persepolis (that was good!).
But Tokugawa still decided to settle north and founded Tokyo next to Pasargadae. For my third city I doubted between the location east of Persepolis, near the stone and wheat or the location to the west where there was copper, gold and rice. Normally, I would have opted for the second possibility but I very much wanted to seal off Japan of expanding to the north.
<insert screenshot 3 cities>

Japan also settled the location near the horse resource I spoke of before. That meant no horsies and no immortals for me.

975 BC: Persepolis build Stonehenge. Monty founded Hinduism and Judaism fell shortly after. If I wanted to found a religion, I needed a Great Prophet as I neglected that part of the tech branch. Stonehenge would help me with that…

900 BC: Japan founded Edo right under my nose directly south of Persepolis (near the rice resource and the little lake). That city had to be removed some day. It was ruining my… uhh… view!

675 BC: A barbarian city spawned at the location where I wanted to settle near the copper, gold and rice to the west. I capture the city easily with one axe vs. two warriors. Hittite is mine (didn’t need to build a settler for that one!).

My cities grow fast and by 650 BC I get to see this:
<insert screenshot 500.000 people>
18 uneventful turns later, there were already 1 million Persians under my leadership.

25 AD was yet a very eventful year: Confucianism was FIDAL, but more importantly both the Pyramids and the Oracle were build in far away lands. I was also building both and missed them both by a few turns. Lots of cash tough.
I managed to nail the Parthenon (200 AD) in Pasargadae which was already putting a lot of cultural pressure on the whole of Japan. Its placement was ideal. Japan was build like a sickle around this city.

250 AD: I receive a great prophet in Persepolis which I keep to use him on a religion. First I had to do some cleaning up in the tech branch (meditation!!!). In 425 AD I use the GP to found Christianity in Susa. I also adopt Organized Religion. Oh yes, I forgot to mention that Hinduism already spread to most of my cities and that I had Hindu as state religion. That gave my some good relations with Monty and Toku which were both Hindu. Alas, it was just temporarily as you will see in the next part…

Second part: the war drums sound...

In 580 AD Monty demands tribute (90 gold). I told him to stuff it and obviously he declares war.
Before I continue with my story about the war, I must tell you a few things about my strategy so far. Remember my pre-game analysis, remember the part where I said I was going to use immortals for early warfare and aggressive expansion? Well, I kind of forgot about that. I’m a peaceful builder at heart and I couldn’t resist to start building a few wonders. Nothing wrong with that. I had stone hooked up, so a useful wonder couldn’t hurt right? True, but at some point I had five cities and three of them were building wonders at the same time. It was still early in the game so that were actually my only real production cities. On top of all, I missed two of them! That wasn’t a very clever move of me. I should have followed my initial strategy and not something in between. Because I had already started at some point to build an offensive force to take on Japan. They sat idle for ages as I thought my stack wasn’t strong enough. Just build some more units you say? Yes I would love to, but for the moment I’m busy building wonders… :crazyeyes:
Yet, I wasn’t worried very much by Monty declaring war on me. The units that sat idle on the Japanese border were quickly dispatched to the frontline and put to use for the first time.

During the war I manage to nail one of the wonders I started: the Great Lighthouse in Susa in 700 AD.
<insert screenshot GL>

In 720 AD I start research in construction for the much needed war elephants and catapults! Monty has already quite a few annoying (pillaging) horse archers running around. The war elephants will surely help to counter this. In the same year I also receive a Great Artist from researching Music.
And to top it off, I capture the city of Tlaxcala, a small Aztec city on the west coast.
I use the Great Artist in Arbela for a culture bomb, so the newly captured city of Tlaxcala isn’t directly at the Aztec border anymore. I also win some juicy tiles.
The cultural slider is set at 10 % to counter the war weariness.
<insert screenshot 740 AD>

A sneak attack at my copper city is barely beaten of. Darn horse archers…
I must say I had some bad dice rolls in this war, but when Monty attacked Tlaxcala with two war elephants against an archer and two swordsmen, fate turned in my favour. Two elephants dead for Monty, losses on Persian side: none!
Soon afters this, I managed to go on the offence again (after the capture of Tlaxcala I had to dig in). When I reach the city of Thatelolco, I see that Monty has longbows. eek
No sense in continuing this war as I have not the proper units to attack cities defended by longbows. War weariness is also killing my production. I sue peace for horseback riding (he had nothing better to offer).

I had produced a lot of units during this war with Montezuma. I made a huge jump on the power graph and noticed that I was far ahead of Tokugawa. Time to go back to the initial plan and kick those Japanese fellows out of my backyard! First, I made an ‘arrogant demand’ for 90 gold. Thank you very much, mister Tokugawa. That money will be used to upgrade a unit for the war I’m planning against you. A bit later I used a Great Merchant to do a trade mission, netting 1100 gold. After some upgrading of units, I start the war vs. Tokugawa in 1140 AD. The same year I already conquer two cities: Edo and Tokyo.
<insert screenshot 1140 AD>

The war goes well and I hardly lose any unit. The capture of Osaka takes place in 1240 AD. This means I now have ‘horses’ for the first time in this game! Osaka was well guarded but I made good use of the ‘combined arms’ technique: war elephants, swordsmen, spearmen, axe men and catapults, all with different promotions. This is something I learned from reading reports… thumbsup
<insert screenshot Osaka>

In 1280 AD my ‘wise men’ discover Civil Service. Now I’m able to build macemen and I swap civics to bureaucracy.

Japan made a final stand at Kyoto witch is the city that build both the Pyramids and Chitchen Itza. I take the city in 1330 AD. Japan is not destroyed as it seems that they have another city, way down the icy south.
<insert screenshot Kyoto>
I make peace with Tokugawa in exchange for the Compass as it is the only thing he can offer. The effort to destroy Japan is not worth all the war weariness, so I leave them in peace for now…
<insert screenshot peace Tokugawa>

Third part

I have to pull, what is called on this forum, a Sirian. I heard that's the proper terminology here when you post your reports in different pieces 8)

More to come...
Reply

Just in case...
Reply

"After my capital grew a bit, I decided it was time to expand with a second city. Looking at the map, I noticed that the much needed horse resource was not nearby. The only possible solution was to put a city right between Tenochtitlan and Kyoto.
<insert screenshot horses>
This would be a nice city location with cows, horses, coast,… But the placement was very aggressive (between our two warlike friends and a long way from the capital). I chickened out and placed my second city SE of Persepolis near the others cows and near gems. "

My capital started out in that location (or just north of there) and I did take the location you considered for Pasargarde. Actually, I founded it inland with some fear that I'd regret good production on the shore. It turned into a production monster, and was able to really crank units for me, including the important immortals
Reply

Berrie Wrote:I started research with animal husbandry the be able to put a pasture and the cows and to search for horses.
My next two techs are The Wheel and then Mining to see if there is copper nearby.
Next tech on the menu is Bronze Working. I took many notes at the beginning of the game (production, techs and such) because I read many reports stating that the early choices make a big difference later on. So I wanted to compare these choices with those made by others.

I did not mention this in my report... If I recall correctly, I went straight via mining to BW, then the wheel, and afterwards onto Hinduism. I was lucky to get Hinduism so late (-2520).
Reply



Forum Jump: