Variant Rules:
You must declare war on all opponents on the turn you make contact. You may do
cash-only transactions for tech or map information prior to declaring war. You
may never, ever make peace with any opponent. Until you control all of the earth
or are wiped from the earth, there will always be war without end. Epic
Goals: Survive. All victory options are on the table. Scoring:
By Fastest in category, for each win condition.
Conquest
Victories | |
1700
AD | Kylearan |
1796
AD |
Domination
Victories | |
1230
AD | |
1435
AD | Urugharakh |
1465
AD | Congratulations
to all who played! To read all the reports, and the Epic Six discussion, please
visit the discussion
thread. ![Take me to the top](images/layout/Cleopatra.jpg)
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