"If we only defend, we lose the war."
I. Story (From
A farming community
is harried by rogue Ronin (no, it wasn't me!) and bandits who prey upon
the rice farmers. The farmers get their assets together (a bag of rice)
and set out to hire some Samurai to defend them when the harvest, and
hence bandit band, arrives. They are rebuffed by the out of work Ronin.
The delegation, as they leave town, witness a Samurai who, disguised as
a priest, rousts and executes a thief/kidnapper. Kembai Shimada does this
deed for no pay other than two rice cakes, because it is The Right Thing
II. Seven Samurai
as a team. Solo Samurai must meet Item, Gem/Color, and Skill rules. Aura
restrictions need to be reconsidered for a solo, but the primary aura
must be maxed by end of NM or Level 60 at the latest.
Standard Cooperative Team Play.
No twinking at all. No trading outside the group: inside is sharing anyway.
2. Team Rules:
Mules Not allowed. Each Samurai is responsible for being the sole collector
of gems of his color. He then distributes his Kami to those who need his
help, but he gets first dibs on the kami gems of his color. This is a
b. Rings and amulets
will be either used/worn, or converted. Drop in town when unsure. Team
agreement on what is 'conversion material' at the end of each session.
c. Runes. A single
rune mule for the team is allowed, since kanji writings are rare and protected
d. Jewels. A team
Jewel mule is required to allow for max crafting options in later difficulties,
and to ensure the team gets the most bang for its bucks, so to speak.
This operation is run on a shoestring.
e. Charms. Portable
kami. Drop in town or put in inventory. Group decision as to what to do
with runes on the ground, but any can be gambled away if no one wants
them. Waste not, want not!
3. (Team) "Leveling"
to be restricted to: training the merc and "catching up." That
Once through full clear all three diffs, including the Cow level -- eat
Kobi Beef at a bar-b-q party thrown by the Geishas of Act I after we take
on the Hell Cows!! Paaarty!! Drink Sake!! Eat Sushi!! Eat Kobi Beef!!!
Chug Sapporo Beer at Gheeds!!!
III. Team Variant
Story and Themes
Samurai band together to save a village from marauding bandits (to save
Sanctuary from Marauding evil nasties) because they are honorable Samurai
cough broke cough!! The leader, Kembai Shimada, scrapes the bottom of
the barrel and puts together his team. (RBD team, of course, gets cream
of Variant cough Scum cough Crop.) They end up enlisting the aid of the
villagers to get the job done. They are paid in rice. The rice has a golden
hue to its husk, or maybe it is barley? Soy beans? Anyway, all gold must
be picked up, or harvested.
B. Funding the operation.
(CH in 1.06) No selling 'weapons' for cash to NPCs other than Town Gambling
Person. The farmers don't have any money. You can, however, recycle farm
equipment to pay for repairs, or to get rare kami scrolls (TP) from grandma.
(Akara) Qualifying farm implements include any:
Pitch Fork (Trident)
Axe of any sort (no Poleaxes/Bardiches/Voulges)
Scythe (of either sort)
Rice Bowl (skull cap)
The Gore Shovel (Unique Axe)
a. Picking up stuff
and selling it to the Town Gambling NPC is how we acquire rice for more
gambling: we get credit at the Gambling Hall, and then roll the bones
for neat stuff to supplement dropped items.
You can trade old
farm equipment for new at the _Town Blacksmith NPC_, and Samurai can only
sell farm implements to the Blacksmith for repairs. Recycling used farm
equipment is how poor farmers make do.
Items sold to Town
Gambling NPC are converted into Uncle Toshiro's Converted Rice and placed
in communal piles to be gambled. A valid use for rice is healing / raising
farmboys and farmers' daughters hurt in the defense of the village.(Mercs)
Gamble to clean up
the pile after each session. Gambling is required. Samurai are soldiers
and gambling is in their nature.
handed swords. (Option: Pole Arms in Hell Difficulty)
Secondary: Per each character description Weapon II Slot.
All two-handed swords
are allowable. If you find a staff in Act I before you find, or gamble
for, a 2-h sword then use it until you find a 2-h sword in order to stay
or hard leather armor (and exceptionals/Elites of such). Exception: Kikuchiyo
(The Star, Toshiro Mifune) can get into Studded leather. (Optional decision
for teams so inclined: all are allowed up to Studded Leather.)
referred to as Obis. Kikuchiyo, can use light and leather belts. (Optional
decision for teams so inclined:) Up to Leather Belts (Three Slotters)
if team so chooses.
D. Boots and Gloves
Skull caps best
approximate the little conical rice hats and are allowed. (Mercs are allowed
any helm since no one can see them, and anyway, they looted them from
Samurai who they rolled ages ago, per the film.) Circlets are allowed
F. Rings, Amulets,
Per the character
Signet Gem (see below) at least one ring must have as an affix the primary
attribute of the Samurai's signet gem. Any rare ring used must have a
signet gem related affix.
Example: The Kid,
emerald, requires poison resistance, dexterity, or reduction in poison
duration, or an Emerald Crafted Ring. For Heihachi, skull, life or mana
steal OR regen, and so on.
(Gotchyer kami right here.)
V. Samurai Signet
has a signet gem and color:
Kembai Shimada - Diamond/White
Katzushiro - Emerald/Green
Kyuzo - Amethyst/Purple
Kikuchiyo - Ruby/Red
Gorobei - Topaz/Gold
Heihachi - Skull/Black
Shichiroji - Sapphire/Blue
Each gem houses a
kami, a beneficial spirit. The more of this gem a Samurai has on, the
greater his spiritual power. He must wear gear, runewords excepted, colored
appropriately. If an item comes naturally in his color, like red for ruby,
then he may wear it. Each Samurai acts as the mule/storage for his color
of gem in team play. All who wish to access that kami must go to him to
By NM Diff, end of
Act I, he must make his own armor by either imbuing or crafting an item
that takes on/uses the appropriate gem and/or hue.
Jewels: No item may
be socketed with a Jewel until after the signet gem is placed into the
first socket. Geisha / Peasant Farm Boy, being crestless, may be jeweled
without restriction, though Samurai must share their crest with their
apprentice. No less than one item on the merc needs to have the Samurai's
signet gem / color in it by the time the samurai hits the desert in Act
II. That requirement never increases.
VI. Skill Guidlines
All Samurai must have at least two points in Zeal.(Excepting Kikuchio
and The Kid: one each as prereq, no Zeal used)
All Samurai must have
at least one point in Cleansing, Meditation and Sanctuary
All Samurai must have
at least one point in Vengeance
Charge is encouraged, not required (Note: The Kid, Katsushiro, MUST max
Katsushiro/The_Kid must put one point in Vigor per difficulty level, as
he does so much running around for Kembai Shimada.
Primary auras are
to be maxed at the earliest opportunity. Defensive auras must have a point
put in at earliest convenience, and at least one more added per diff level.
nor Katsushiro (The Kid) can use Zeal in combat since neither of them
is a Real Samurai!! Either may use Sacrifice, Vengeance or Charge. Kikuchiyo's
preferred attack is Sacrifice.
VII. The Seven
Shimada: Leader (Team Name: Kembai)
He is the old
Samurai whose honor leads him to do the good deed. Superb strategist,
leader of great wisdom and moral strength. (Charis, where are you? )
Primary Aura: Concentration
Defensive aura: Salvation (Team: Only he may use this aura)
Weapon Slot II: Bow
(Toshiro Mifune) (Team Name: Toshiro, or Kikuchiyo)
a Samurai, a farmer whose village was troubled by roving ronin. He has
taken up a sword to try his hand at being a big shot.
(He's a rube from off the farm)
Primary Aura: Fanatacism
Defensive aura: Resist Fire
Weapon Slot II: Spear
Special Toshiro note.
Film star: Fanaticism and Sacrifice Must Be Maxed.
(Team Name: Shichiroji)
An old comrade
in arms of Kembai Shimada, and his right hand man. Survivor, cool under
Primary Aura: Defiance (I got your back!!)
Defensive aura: Resist Cold
Weapon Slot II: Spear
"The Kid" (team name Katsushiro / The_Kid)
Not a Samurai;
a wealthy young Samurai wannabe. Hero worship of Samurai his motivation.
A greenhorn with the most honorable of intentions. (So of course, he ends
up bedding a farmer's daughter.)
(He's a Greenhorn!!)
Primary Aura: Conviction
Defensive aura: Resist Fire (Must put points in Vigor, see above)
Weapon Slot II: Bow
(Team name: Heihachi)
A veteran Samurai
who knows the limits of his courage. A funny guy, found chopping wood
by Gorobei. A hale fellow well met, and great barracks companion.
Gem/Color : Skulls/Black
Primary Aura: Might or Sanctuary
Defensive aura: Resist Cold (chopping fire wood)
Weapon Slot II: Axe (should be used frequently)
(Skulls: he was first to die in the film. Sanctuary can be prime aura
if a Might merc is chosen in act II.)
6. Kyuzo: (Team
a purist in pursuit of perfect swordplay. Kyuzo is a quietly heroic and
humble professional: the most deadly of the Seven. Dry, laconic, deadly.
(Early in movie, he has a mock sword fight with wooden swords.)
Primary Aura: Holy Freeze
Defensive aura: Resist Lightning (he's that fast!)
Weapon Slot II: Staff
(Team Name: Gorobei)
leader and charismatic fellow. One of the first Samurai to accept Kembai's
offer. In the movie, he leads the defense at the north gate of the village.
Gorobei is a guy you can count on through thick and thin.
Primary Aura: Holy Shock
Defensive aura: Resist Lightning
Weapon Slot II: Spear
Samurai Team Replacements for non Paladin Characters.
Option (Team Name: GoroBabe)
(Dedicated to Celtic Hound. Gorobei can be replaced by GoroBabe, the Amazon
with "Holy Shock Aura") Swords should have Lightning Damage
on them. Her back up weapon is an Amazon-only spear or pike, which she
can use with any lightning based spear skill, preferably Charged or Lightning
Srike! Fend in Hell diff? Sure, why not, Amazon Zeal. See below.
No Valk Allowed! No
Bow Skills Allowed!
Aura: Inner Sight
Defensive Aura: Slow Missile
Weapon II: Spear, Amazon class unique.
2. Assassin: (Team
A pure Melee
Assassin. Two-handed sword with 2-H axe back up, she substitutes for Heihachi.
Aura: Cloak of Shadows, Fade, Burst of Speed
Backup Weapon: Axe
No Mind Blast
Psychic Hammer must wait until Hell diff, and then only to use defensively.
Blade traps are allowed, to simulate throwing shirokans, but . . . NO
Burst of Speed.
Phoenix Strike. (Keeps elemental theme with non claw weapon)
Cloak of Shadows. (The film was in black and white!)
Shadow Warrior allowed.
merc choice is Act II mercs. Armed only with pitchforks (Trident class)
or Scythes (Scythes or War Scythe). No pikes, no spetums, no brandistocks,
no spears, no poleaxes, no bardiches, no voulges: these are farmers.
has as his merc a farmer's daughter, who he falls in love with, of course.
Option: Team can choose
all Geisha's / Rogue mercs, rather than farm boys. Barbarians may not
be hired: only Samurai use swords. Ju-Ju kami masters of Act III are verboten.
X. ITEM RESTRICTIONS
restricted to the following:
Lenymo and String
(Gold Wrap // Razortail // SnowClash Only if: team decides to go beyond
Nightsmoke, and Gloom Coil will not be worn by self respecting Samurai.
They are Ninja Garb.
Shroud, Blinkbat, Skin of Viper Magi,
(Toshiro only =>) Twitchthroe, Iron Pelt, Gladiator's Bane
Hand of Broc
// Bloodfist // Venomgrip // Gravepalm
d. Skull Caps
Tarn Helm //
permitted, unless ring has "+%gold from Monsters" affixes. These
guys are broke and the harvest has been bad lately.
Rising Sun preferred.
No amulet can be used with "+%gold from Monsters" affixes.
All 2-H Unique
Swords (Or Polearms in Hell Diff) OK
Backup Weapons: Per
char description. No Forks, as Japanese Samurai use chopsticks!
h. Sets or partial
Arcanna's Sign and Head
Artic Fur, and Binding (If team goes beyond sash)
Cathans Seal and Sigil
Death's Sash and Hand
Hsaru's Iron Stay (If team goes beyond sash)
Iratha's Collar and Iratha's Chord (For Toshiro)
Tancred's Boots and Weird
Vidala's Bow, Ambush, Snare
Bul Kathos Sacred Charge
Cow King's Leather (Toshiro) and Hooves
The Disciple Set
Spiritual Custodian, Credendum, Laying of Hands, Rite of Passage Telling
of Beads. Only The Kid May Wear these. (Early in the Movie, The Kid asks
The Leader if he can be his disciple.)
Hwannin's Justice and Hwanins' Blessing
Mavina's True Site and Tenet
Wilhelm's Pride and Magnus' skin
Sander's Taboo and Sander's Rip Rap
Sazabi's Ghost Liberator (D1 splint Mail looked Japanese in design, and
as this one is so special, from Sazabi, the legendary Samurai) ==This
would be the Lone Exception to the Leather and Cloth rule: A Samurai had
found the one true Samurai's Armor to wear as he rids the world of Demons==
Tal Rasha's Adjudication and Fire Spun Cloth Trang Ghoul's Girth
may allow one rune word per player: looks like Kanji. The team may also
elect to allow no rune words restriction as to number per player.
Fury (Toshiro Only)
Honor (Kembai Shimada)
Stealth(Kyuzo should wear this)
More Samurai Quotables:
"The lost fish
looks the biggest."
"A real Samurai would never be that drunk."
January 27 2003
May 14 2003