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This variant 'can' be played with both elven and drow teams, though with
the elves he will be constantly mocked and sometimes ignored, cause elves
consider dwarves no fun at all, and this... unintellegent dwarf, is a
good target for their insults. With the drow,he is considered no more
then cannon fodder, because of course, he is a lesser race..
Battle Rager
By: PrinceOfOuch
Class: Paladin
Charge at, jump on
and thrash your oppenent, cutting him with your razor sharp spine imbedded
in your armour, and making him cut himself for any attempt at struggling
he makes, until nothing more then its shredded and battered remains are
left.
This variant is meant
as a co-op variant, but should work fine as a solo, but may be a bit slow
at killing.
Stats-
Most dwarves can take a blow that would drop some of the strongest humans,
but these dwarves, their training mostly involving running into barricaded
doors, head first, seeing who can break it down first, are much tougher,
though not necessarily as dexterous.
-Vitality is most used. Must be pumped
-Dexterity has a max of 90. May only distribute 2 dex per 5 points.
-Strength has no limit, except that once it reaches 100, Vitality must
be 25 points higher then strength before can be raised.
-Dwarves distrust spellcraft, no points will be put into energy.
Skills-
-Thorns are to be maxed as soon as is possible. Is a priority, and must
be maxed before zeal/sacrifice have any points put into them.
-Charge is to be maxed as soon as is possible. It may have points put
into it once Throns are level 15.
-Sacrifice - required if you use spears type weapons.
-Zeal - required if you use blunt weapons.
-No other skills allowed.
Items-
-All defensive items must have attacker takes damage on them, with the
exception of jewelry. The battle rager is allowed to wear any items, but
once and attacker takes damage, item is found or becomes available, it
MUST be worn.
-The only way to upgrade an item is if it has a higher attacker take damage
on it.
-Only gems allowed on any shield are skulls. Jewels allowed if they have
Attacker Takes Damage, or +vit.
-Shields that are socketed with perfect skulls are favored over any other.
-Only weapons that may be used are blunt and spear weapons. He needs to
be able to do attack damage, but fists just wont cut it for some places,
so a blunt weapon will simulate fists, and decided to allow spears to
simulate a 'helmet horn' that some battleragers have(which hitting an
enemy with, at full charge can impale the demon)
-If using Spears helmet MUST have horns on it.
Uniques Allowed-
(1.09)
Helms- Howl Tusk, Blackhorn's Face, Coif of Glory
Armor- Sparking Mail, Gold Skin, Skin of the Flayed One, Toothrow
Sheilds- Visceratuant, Lance Guard, Storm Guild, Swordback Hold
Gloves- none
Boots- War Traveler
Belts- Bladebuckle, Razortail
Unique weapons- only blunt and spear types.
(some items might have been missed)
Playstyle-
The battle rager, when finding and enemy will immediately charge at it,
once he has hit the enemy he switches attacks to zeal/sacrifice and beats
the monster he charged. The goal is to have the mob beat on him and take
many times the damage they do to him. He is usually uncontrollable and
charges enemies without a second thought, but in certain situations he
knows enough to stay back. he hates ranged attackers and enemy magic users
more then anything else, and will go out of his way to avoid them.
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