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Moor Squad of Death - Charis
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"Moor Wall of Death!!" What words could possibly strike greater fear into the hearts of demons and overlords?? The withering and relentless fire of a Squad of Moors is a devastating firestorm unlike any other. Have enough of these great Moor archers emerged to band together to fight the evils that threaten their homelands??

The Moor and Ranger are D1/D2/D2X variants which love the bow.

In a nutshell, a Moor is a 'spell-class' character that makes solid use of a bow and complements it with skills, imagining it a refined mode of battle. A Ranger is a 'melee-class' character which prefers ranged attacks, sometimes using javs, and has more of a 'tough-guy' than a 'refined' attitude. Some classes could go both ways, and some sample distinctions.

Nec- Moor would use a Golem or revive, a rogue merc, hefty Amp, and perhaps CE.
Nec- Ranger would love a Skel Mage army, a strong Bone attack, and an aura merc.
Dru- Moor strong "close" range elemental skills to punish melee foes, Oak, Ravens
Dru- Ranger would prefer Volcano, Fissure, Blast, Wolverine and wolves.
Asn- Moor would use Cloak heavily, venom + poisBow, moderate Mind Blast, perhaps DS
Asn- Ranger would pump Burst of Speed, WOI/LS and a hefty or very fast bow

Moor Squad (MS) - A Team Quest for Bow-lovers and their mercenaries

The LegionOfGreiz takes the Town Guard (and the Spear) to its highest potential. The Moor Squad takes on the challenge for the Rogue and Bow. Every character is a bow wielder, and they treat their mercenary as a true companion, in many cases even giving them the 'choice' equipment rather than be selfish. Skills are chosen to augment their merc's capabilities, to punish unrefined hordes that like to mob as a rabble, and for protection. On any given squad there will be a variety of skills, but no char 'purely' a support character. Each character (or at least his merc) should be a capable warrior. Idea for Moor Squad comes from play with ChariShakaku, a cool session with DocDouglass' fanat pal with rogue, and exploits of KoPokoyk and others. Thanks ;P

The team composition is not fixed, but here are some examples.

Paladin: Fanat is super, Concentration and Might also good, and Holy Shock interesting but less useful to team. Many other skills get situational use, including Conviction and Holy Freeze, even if flashed. There is room on the squad for several Paladins, to get maximum dmg for the Rogue Moors. Defiance?

Druid: Oak and Wolverine pushed strongly, he may be a bit of a tank

Barbarian: BO and Shout very useful. (Hmmm... I wonder what Battle Command would do to the 'special' skills of rogues??!?). Grim Ward use would help.

Necromancer: Amp, LR, Dim Vision, Attract, Terror, so many useful skills. CE has situational use when a Rogue is mobbed.

Sorceress: (Darn it Blizz... why did you nerf piercing bows?!??) Enchant, Frost Nova, Glacial Spike, Static Field, Telekinesis (yes, TK the Urdar stunning ur rogue)

Assassin: Cloak of Shadows, Burst of Speed, situational Mind Blast.

Sample Team: 3 Pals (Fan,Conc,Might), Bar, Dru, Nec, Sor, Asn.

Team-purity and Gear-purity:
This would be up to the individual players of a Moor Squad to decide. Certainly doing it as team-pure, only together, is possible. But Moor Squad is envisioned more as a focus on Parity than purity. (Near equal abilities, meaning near equal levels and similar power of gear.) Also, with the fairly low radius of the fanat skill, folks should naturally like to stick together. There is power in the "Moor Wall of Death!", not the meandering Moor gaggle spread out. Keep in mind the following points:

- Mercs lvl VERY slowly at low level
- Mercs gain exp ONLY for what they kill or the player/minion kills, NOT party kills
- Mercs gain exp based on monstor exp in SOLO game

These suggest that to keep your merc lvl'd there will be substantial solo 'care' needed. Also, mercs in general tend to dominate in normal, do ok in nightmare, and find themselves in trouble in hell. This suggests no twinking of rogues in normal, a minor goodie in NM, and if drops are lacking, beefing up gear in Hell. (All subject to team consensus. Also, "If you eat candy in front of the other children, you better bring enough candy to share!" In other words, be fair to other players in terms of what you load on your merc, and consider helping them out as well :) It may work out better for folks to team up "on occasion" with 'clvl' and act posted in advance as targets, considering the busy schedules around here.

"The Bow's the thing... wherein we'll slay the conscience of the king"
Charis

(At present I have a lvl 75 Nec, lvl 30 Pal, lvl 35 Asn who would work, a Moor, Ranger, and Nightshadow, respectively. I'm also planning a Druid Moor, just unsure when to start him)

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