Rogue
Rogues - by LemmingofGlory - Edited by Occhi |
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Premise Team
Variant Tag: Name yourself after one of Kashya's mercenaries. See Spirea's site, or the end of this post, for a complete list. Storyline "I'm too well-dressed to die!" Elsa screamed. "Calm yourselves, girls! We can't let panic overcome us. We must have clear heads or our escape from Kashya's death grip will not succeed," came the encouraging voice of Elly. "She's sending more of us to our deaths every day! Whenever somebody visits the graveyard, another one of us follows some would-be hero into the wilderness never to return," cried Kyoko. "I said calm yourself! We can do this and we will do this! We'll take as many of our girls along with us as we can! We'll come back for the rest once we slay the Wanderer! Remember, it was after his passage through this land that Blood Raven revolted and Kashya started acting strangely. I suspect that she is under his control, and we must escape it! This is a power we can defeat! Join with me and we will!"
Introduction
1.
Rules Rogue Rogues generally play only with other Rogue Rogues, or other Merc Variants. You can't play in the same Act as a Rogue Rogue who has already escaped that Act (or difficulty). Solo play is OK. Gifts may come only from gaming partners (Rogue Rogues or other mercs of equivilant game progression, in the same team).
2.
Items Helms Weapons Option: If a nod to the Diablo I Rogue is preferred by the team, then curved Swords and any round or Triangular shields are allowed. No bone, no tower. This makes it then Mandatory for Weapon II to be the S/S set up. Note: When returning to Act I in NM and Hell diff, Masks can be worn in any case so that Kashya can't recognize us. Whether or not to trust Deckard Cain is a party decision.
3.
Shrines
4. Spells/Skills Bow Skills: Any single-shot, non-area effect arrow skill may be used. (Magic Arrow, Fire Arrow, Cold Arrow, Ice Arrow, Guided Arrow) Strafe is ok at Slvl 1, usable only after Diablo has been slain. Multishot may not be used. Options: Immolation Arrow and Exploding Arrow are allowable if the Diablo I rogue emphasis is being explored. Passives: Valkyrie not allowed until Hell Diablo: then a point in Evade and Valkyrie MUST be expended for this "Gotterdaemmmerung." Avoid kept at one point. Decoy helps fool Kashya into thinking that she has caught us!
Assassin:
Sorceress: Fire: Fire Bolt, Enchant, Fire Mastery. Note: If D1 rogue emhpasis, Cold Blast and Glacial Spike allowed for Stone Curse emulation, as well as Chain Lightning and Fireball allowed: just not usable in Act I on any difficulty, since Kashya will notice! She has her spies Everywhere! Names Aliza____Amplisa___Annor___Abhaya
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LOD Variants Master List | |||||||||||||||||
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