Introduction
to Squirrel Variant - The
Squirrel Variant is for rogues. Squirrels live in trees, they gather berries
and nuts to eat; they enjoy the airy outdoors... They hate demons defiling
the ground beneath them and making their forests die! That's why the squirrel
has arisen to smite the dark forces which contaminate the land!
The squirrel
is small, but that does not mean feeble! One of a squirrel's biggest assets
is its tail. It uses its tail to balance, run faster, and for other such
things. A squirrel is a very small animal and cannot use things as easily
as a humanoid can. A squirrel is just as smart as any humanoid though!
Rules
A
squirrel is smaller than a humanoid; larger than a hamster. For a squirrel
to use items with strength requirement, its strength must be 1.5x the
necessary requirement for a humanoid. Examples: Long Bow has a 25 strength
requirement for a humanoid; it has 37.5 for a squirrel. Long War Bow requires
45 strength for a humanoid; 67.5 for a squirrel. What to do about the
.5? Round it up. 68 strength for Long War Bow, 38 for Long Bow.
A squirrel
generally works with a tail. The rogue character seems to lack one, but
not to worry! It's just invisible. *Whew* Still, you find that you are
not agile enough to use bows by the humanoid requirements. You must adjust
these for dexterity just as you did for strength. Your dexterity must
be 1.5x the humanoid requirement. A Long Bow has a 30 dexterity requirement
for humanoids; it has 45 for squirrels. A Long War Bow has a 80 dexterity
requirement for humanoids; it has 120 for squirrel. When you come up with
a #.5 requirement, round it up.
You are
just as smart and just a healthy as the average humanoid. You also like
elixers, shrines (any you wish, none required to be used), and uniques.
As with other rodents, there are similar restrictions on which uniques
and enchantments you can use.
People
in town like squirrels. They use to leave food out for them until the
bad times came. Now they put out scavenger pellets. Damn them! (Look for
a Scavenger Quest in the quest section!) You must complete the Scavenger
Quest before you may use Griswold. You may use Gillian, Ogden, Adria,
and Cain just like any other character. You despise Wirt for his wooden
leg. It is twisted and warped. It is a pathetic waste of tree! (Look for
a Quest to Avenge the Tree from which Wirt's Leg Came in the quest section!)
You may buy things from Pepin normally, but you may not recieve his free
healing. He is not a veterinarian. (Look for a Quest to Educate Pepin
in the quest section!)
Being
a creature of the forest, and a tree dweller, the squirrel has developed
adequate vision and does not have to play on zoom mode as the hamster
does. The squirrel has also developed the ability to see traps and disarm
them- a very useful skill in avoiding hunters' traps.
Starting
off
A squirrel
needs many level ups before she can use even a Long Bow. Using a short
bow until clvl 8 makes one extremely weak, but isn't a big deal.
Enchantment Bans
Predators
Fox, Jaguar, Eagle, Wolf, Tiger, Lion, Mammoth, Whale, Raven's, Snake's,
Serpent's, Drake's, Dragon's, Hyena, The Vulture, The Jackal, of the Bear,
The Leech
Rodent
Haters
Soldier's, Lord's, Knight's, Master's, Champion's, King's (These noble
and footsoldier types tend to put out traps for hapless rodents. Warrior's
enchantment is fine because... well, warrior's are stupid and will speak
to and accept anything: rocks, fish, corpses, etc...)
These
would step on you
Giants, Titans
Enchantment Restrictions
Natural
Disasters
Thunder, Lightning, Flaming, Burning (See Quest Section for rules on these
enchantments.)
Item Ban
No
Hunter's Bow. Hunter's Bows kill your forest friends. You must not use
their bow because it would insult the memory all of murdered creatures.
Unique
Restrictions & Bans
Forces
of Nature
Thundercall, Storm Shield, Stormspire, Windforce (These are allowed after
the Quest of the Elements.)
Useable
Unidentified
Gladiator's Bane, Stormshield
Nobility
Title
OverLORD's Helm
Unique
Bans
Predators
The GRIZZLY, ShadowHAWK, DRAGON's Breach, The FALCON's Talon, GRYPHON's
Claw, EAGLEhorn, Sharp BEAK
Hunter's
Bow
Flamedart
Spells
Healing,
Resurrect, Heal Other, Trap Skill, Bone Spirit, Blood Star, Fire Wall,
Teleport, Phase, Telekinesis, Town Portal, and Golem may be learned and
cast. Other spells are to be allowed after completion of the Quest of
the Elements.
Quests
Be
sure to read this quest section as there are restrictions on things you
may or may not do depending on which quest(s) you have completed.
Much
of Squirrelism is about questing. A Squirrel should be able to harness
the powers of nature and release its WRATH upon the demons that
have defiled the land! However, no squirrel is born with such ability
and those that wish to be one with nature must undergo trials to obtain
and understand such power.
1) Quest of the Elements
This is a very long quest and is to be completed in different parts at
different times. They may be completed out of order, and they may all
be worked-on at the same time.
You are untrained in the ways of nature. You fear powerful winds, lightning,
thunder, and fire. You must learn to not fear them.
Part
1) Lightning and Thunder
You
must slay the forces which harness lightning for evil. The Forces of Lightning
are...
Brokenstorm
(Red Storm, dlvl 9)
Blackstorm (Obsidian Lord, dlvl 10)
The Flayer (Storm Rider, dlvl 10)
Doomcloud (Maelstorm, dlvl 13)
Dreadjudge (Magistrate, dlvl 14)
The Visier (Cabalist, dlvl 15 )
Part
1 Reward
If you have slain all 6 of these fiends, then you have completed Part
1 of this quest. Your reward is the ability to use items with the suffixes
"of Lightning" and "of Thunder." You may also use Stormspire, Stormshield,
and Thundercall. If you were able to kill all of the Foreces of Lightning
while playing solo and without dying to any one of their pack or to the
unique creature itself, you may use these items reguardless of strength
and dexterity requirement (as long as you have enough for a humanoid).
Part
2) Wind
Slay
the wind beast! However, this will be no simple task. Wind is unyielding
and powerful. To defeat this enemy, you must defeat him 5 times. Alternatively,
he may give up by dropping a Windforce. The wind beast is...
Windspawn
(dlvl 12 Vortex Lord. Not the one in Hell, that's Gorefeast.)
Part
2 Reward
If you do this without dying to him or his pack, you may use Windforce
even if you have only the humanoid requirements. If you did die, you may
use Windforce but you must have the squirrelish requirements.
Part
3) Fire
Destroy
these pyromaniacs:
Skullfire
(Corspe Bow, dlvl 3)
Blackash the Burning (Burning Dead Archer, dlvl 4)
Blightfire (Fire Clan Archer, dlvl 7)
Firewound the Grim (Magma Demon, dlvl 8)
Goldblight of the Flame (Blood Claw, dlvl 10)
Viperflame (Fire Drake, dlvl 12)
Witchfire the Unholy (Succubus, dlvl 12)
Blackskull (Balrog, dlvl 13)
Gorefeast (Vortex Lord, dlvl 13)
Arch-Bishop Lazarus (Advocate, dlvl 15)
Part
3 Reward
You may use suffixes "of Fire" and "of Burning."
Grand
Reward for All 3 Parts
You may use any Fire spell (except for Guardian) and any Lightning spell!
2) Scavenger Pellet Quest
Vileness!
Scavenger animals have taken over the spot in townspeoples' hearts previously
held by squirrels!! You must slay all unique scavengers to create panic
in the scavengers' lives. They'll forget to visit town for food and the
townspeople will remember the squirrels again! The scavenger bosses are...
Shadowbite
(dlvl 2 Scavenger)
El Chupacabras (dlvl 3 Plague Eater)
Pulsecrawler (dlvl 4 Shadow Beast)
Spineeater (dlvl 4 Bone Gnasher)
Reward
Griswold may be used for repairs and purchasing items.
3) The Quest to Avenge the Tree from which Wirt's Leg Came
A
wasted tree if there ever was one! A tree so old that it saw the beginning
of the Sin War was slain for the sole purpose of giving Wirt a good wooden
leg. What happened no one could have predicted. Every single peg that
was carved for the fiend became warped and twisted within an hour of being
affixed to his stump. The whole tree was used up in that fashion. However,
when they got to the end of the tree, there was enough to make 3 pegs.
When the 3 were finished, a power was released that was so strong it created
a burst of energy and 2 of the 3 pegs were flung into the labryinth. The
third is affixed to Wirt's leg.
As soon as the peg which is currently affixed to Wirt was strapped on,
the other 2 pegs warped and changed into powerful items- and both priced
cheaply, too. All 3 pegs were named the same, "Gnarled Root." Your quest
is to find the other 2 Gnarled Roots and avenge the Tree. One of the Roots
is a Club and the other is a Spiked Club.
Find
Gnarled Roots version Club and Spiked Club then avenge the tree.
To avenge the Tree, break both clubs. By doing this Wirt's peg will snap
in two! Bwhaha! Both must be broken from full durability and both must
be broken within the same game in order to create a power strong enough
to snap Wirt's Gnarled Stump of the Ages. (You may not use Hidden Shrines
on the Roots to make them break faster.)
When
this quest is completed, if you find another Gnarled Root, please bury
it in the field amongst some trees in rememberance of the mighty Tree.
Reward
What? Breaking Wirt's peg isn't good enough?! Well, I suppose you can
get something out of it other than that. You may use Wirt as long as you
find him a replacement peg. (This can be any blunt weapon except for Gnarled
Root. Finding him a cursed club can add some fun to it, that way you can
brag that you're making him wear a Clumsy Stump of Fragility.)
4)The Quest to Educate Pepin
Pepin
is undereducated! He's only a human healer, not a veterinarian! You shall
help educate him! To do this you must find him a few things. (Side note:
This quest is easier than the lemming's Pepin quest because a squirrel
has a less complicated aura of magic- and no insanity- to work around
in order to heal without psychological side effects.)
Find
a Book of Heal Animal (Other) and one of the following cutting instruments:
Bonesaw (good on those tough cuts), The Grandfather (home remedies), Black
Razor (cuts seamlessly). When you find these 2 items for Pepin, leave
them at his doorstep so that the game closes with them. Naturally, Pepin
will assume they are his and be able to use them the next time you visit.
Reward
You may use Pepin's Free Healing!
5) The Quest of Bovinity
(This quest is initiated only if you gain 150 base hps.)
ACK!
Gillian has accused you of being a fat cow!! You must disprove this falsity!...
but how... Simple! Prove Gillian to be the 4th long lost cow sister, Sagginazz!
A difficult task if there ever was one, but it shall be worth the effort!
Part
1) The Accusation
(This occurs when you first achieve 150+ base life.) You attempt to use
Pepin yet he refuses your business! He pompously says that he cannot be
associated with such tubby customers! (During this quest you will not
be able to buy anything from PEPIN. His free healing is also banned during
this quest, but that only applies if you've completed the Quest to Educate
Pepin.) You walk away dumbfoundedly and then speak to Ogden, he says "Wellgirlfriend!Yougottahearwhatsbeengoinaroundthetownlately!
GilliantoldPepinwhotoldWirtwhotoldFarnham
thatyouwereafattubbycow!!!CanyoubelieveIT?!YeahIcouldnteither!Speakingofsuchthingsyouneed
atrimcomebymytavernsometime!!Iamalsoastylist!!"
If you made any sense of that, continue. If not, that's ok. Utterly confused
by Ogden's ramblings, you speak to Wirt. He tells you that since you're
his ONLY customer, he will allow a cow such as you to use his services.
You tell him that you are not a bovine, yet he can only respond with "I
know you don't grow on a vine!" Ok... Time to find a way to disprove Gillian.
You must find a unique ring, keep it unidentified and tell people that
it is the "Ring of Truth." They will believe you if you tell them that
YOU are not a cow, but not if you say Gillian IS a cow. Well, time for
revenge.
Part
2) Revenge
Find the Fool's Crest and place it near Gillian (identified). Call much
attention to it and label her a fool! (Note: You may not keep Fool's Crest
after outing Gillian's foolishness. If you do, you will have to find another
one and you will be labled the Fool of Tristram. Someone else may take
it though.) Now no one will believe her! Haha! But that still doesn't
prove her dark secret...
Part
3) Telling of the Dark Secret
You suspect Adria of being a cow... her hair has a spot on it, her skin
is bright white and she wears a black dress. Very much like bovine she
is. Confront her! Gasp! Your assumptions are true! She IS a bovine! Belle,
Bessie, S***-Spot, and Sagginazz are her children. They were all born
looking like typical cows, yet Sagginazz was cursed by Arch-Bishop Lazarus.
Her form was changed into that of a human! The only relic that can prove
her bovinity is one of corruption.
Find
an item of corruption as it is the only thing that will disrupt Sagginazz's
aura of magic which keeps her in human form. Use (equip) the corrupt item
while near her and it will distort the aura causing all the townspeople
to see her true form of Sagginazz, fattest of the 4 Tristramian Cow Sisters.
But hat's not all you must do: Adria and Sagginazz demand revenge for
the transmutation!
Now you
must kill Arch-Bishop Lazarus while using the corruption item (This must
be done AFTER finding the item of corruption. It must also be done on
the same difficulty on which you found the corruption item.) and make
sure he will never commit such vile acts again!
Reward
You are no longer labled as the fat cow of Tristram! ...What?! You people
always want more... Well guess what! There isn't any more to thi... oh
wait, nevermind. You may now use the spell of Guardian. You may also use
Eaglehorn and items "of the Eagle" and "Raven's." Adria's cow-children
will, by emitting flatulence laced with teflon fumes, prevent all Eagles
and Ravens from coming to Tristram. (Teflon fumes can kill some birds,
or so I've read. I am NOT, however, suggesting that you try killing a
bird!)
6) "Cinder"ella, The Quest of Speed
(This quest must be done on each difficulty before you may slay Diablo.)
Your agility and speed must be at their best if you're to slay Diablo.
The labyrinth knows what you plan to do to its master. That is why it
makes one final attempt to kill you...
When
you decide to slay Diablo, you are stopped by a mysterious voice. It sounds
like a child... it is calling you, it needs you, it is lost. Go to the
Catacombs and find the steps to level 4. When you find them, the Cathedral
starts on fire and your exit is blocked. There is too much smoke to cast
town portal safely as it could land in a fire. Your only option is to
run up the stairs through levels 4-1 and then to town as swiftly as possible.
The Cathedral will be in cinders in 5 minutes. In nightmare mode, 6 minutes.
In hell mode, 8 minutes. (Get a timer ready. Pause it during load times.)
You may only use armor without strength reqirement during this race because
mail and plate will bog you down. There is too much smoke to even cast
teleport, you may use spells, but no town portal or teleport. You may
be accompanied by other squirrels while you do this, but only if they've
never done it on that difficulty before. No other characters may accompany
you during this time, only squirrels may help each other in this quest.
A final thing, this must be done in a game where dlvls 1-4 have not been
entered yet.
If you
do not make it out in time... you die. (Cast firewall and roast yourself.
You are allowed to cast fire wall to roast yourself in this situation
even if you haven't completed the Quest of Elements yet.. This is because
it is actually the Cathedral that is burning, so it's not as if you are
actually casting it, the fire just caught up with you.)
After
having completed the Hell Diff Cindy quest with Floaty(SQL), I found that
this quest could be made harder. This part is PURELY OPTIONAL. Please
take note that this is still a difficult task, even without these enhancements.
Optional Difficulty Enhancements for the Cinderella Quest
-Play with full gamma. (Full gamma = smoke)
and/or
-Play the quest entirely on zoom mode. (Zoom = crawling under the smoke)
Reward
You may slay Diablo in whichever difficulty you completed this quest.
Summary
of Quest Restrictions
-No Teleport, No Town Portal
-Armors w/o str req. Helms with str req are OK.
-Normal Difficulty: Run from dlvl 4 to town within 5 minutes.
-Nightmare Difficulty: 6 minutes.
-Hell Difficulty: 8 minutes.
-Full Gamma (optional)
-Zoom Mode(optional)
Even
More Quest Information
During a cooperative Cindy run, if a Squirrel dies the other may rescue
it. Here are some possible situations and solutions for rescue...
1) Death with partner nearby
-Resurrect your partner.
2) Death while seperated from partner
-Find and Res your partner.
or
-Escape the cathedral and GO BACK for her.
If you escape and then return, you may use Teleport, Town Portal, heavy
armors. By escaping, you have cleared the smoke from your head and opened
the front door so that the smoke will escape from the building.
If you do not think you can make it back to your partner before the cathedral
burns down, wait for the time to be up and THEN go back for her and get
the title of Rescue Squirrel. However, this way only you get credit for
the Cindy run. Please note that you may still help your friend get credit.
The only restriction on the Cindy quest is that a Squirrel who has killed
D on that difficlty may not help a Squirrel get Cindy credit on that difficulty.
If both of you make it up the Town Portal before the cathedral burns,
both of you get credit for the Cindy. The rescurer becomes an Esteemed
Rescue Squirrel.
--Example: Squirrel A has completed Cindy on NM diff but has not killed
Diablo yet. Squirrel B needs Cindy credit on NM diff. A and B may do the
NM Cindy quest together. SQL A may not use Teleport/TP/Str Req Armor during
a second Cindy run. Teleport/TP/STR.REQ.AR is only allowed for a SQL that
has escaped THAT PARTICULAR RUN and thus has had the smoke cleared from
her body. --Example 2: SQL A has NM diff Diablo kill but SQL B doesn't
even have NM diff Cindy credit. SQL A may not help SQL B get Cindy credit
on NM diff.
7) The Quest of the Forest
Since you're fighting on behalf of the Forest it is appropiate that you
have a quest pertaining to it! Upon reaching your 20th level you are told
a legend about the Emerald of the Forest. This Emerald powered the forest
and kept winter at bay. Sadly, this mighty Emerald was stolen from the
Forest by an evil fiend named Bartuc. Better known as The Warlord of Blood,
Bartuc commanded his army to destroy half of the forest. Since that time,
Bartuc has been slain but the Emerald remains missing. His second-in-command
Sir Gorash is said to know where the Emerald is located. If Wirt has an
Emerald item during the time it takes you to complete this quest, go to
step 4.
Part
1) The Interrogation of Sir Gorash
Seek
out Sir Gorash! (Not rushed, just be sure to run into him when you eventually
do dlvl 16.) You must make sure he is alone so you can have a nice...
talk with him. Perhaps curse him into stone and then fire an arrow or
2 into his hide, or maybe just shoot him once or twice. He will still
refuse to speak so slay him. In his dieing breath he is freed from the
command of his long dead master, Bartuc. He tries to tell you where to
find the Emerald. It was difficult to hear him so you take his offering
and identify it. If it is an Emerald item, go to Part 2. If it is not
an Emerald item, go to Part 3.
Part
2) The Emerald
You have found the Emerald! Take it to the Forest (any group of trees)
and lay it there. In time, the Forest shall be lush again! Now go to reward
section.
Part
3) Not the Emerald
Sir Gorash dropped something utterly not the Emerald. That bastard. He
must still be under his master's control. Find an Emerald item (FIND,
not buy from Wirt/Adria.) and slay Gorash while using it. Afterwards,
return the Emerald to the Forest. Go to reward section once you've done
this.
Part
4) Wirt Smiting!
Wirt has been vile and anti-forest for the last time! He taunts you with
a misshapen form of an emerald, but not THE Emerald. Drop a staff next
to him and fire an arrow and firebolt at it! Bwhaha! Wirt shall be smote
for his vile doings! May his leg burn to cinders and he never get another.
Go to reward #2:
Reward
For your mighty actions you are bestowed with the Might of the Forest.
You may use Gemstone (Diamond, Ruby, Emerald, Sapphire) if you have only
the humanoid requirement. (Note: You may choose to keep the Emerald item,
just be sure to give it back to the Forest when you're done with it.)
Reward
2
Title: Smiter of Wirt!
Other
rodent variants: Lemming (mage), Hamster
(warrior)
Thank
Yous:
Thanks
to all the people who gave my Hamster Variant a good review! That really
helped get me started on this one. Special thanks to Moriah for coming
up with a good rodent type for the rogue! A squirrel is much better than
a mouse, don't you think?
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