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Rebalancing Civ4: RtR Mod

Or ... you could wait (and wait) for the threatened ruff additions that add some of the BUG features (+/-, scope of view, more unit identifiers, ).
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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I was just wondering. How good does the AI handle the changes in RtR?
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
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Dunno.

Can't be much worse than base BTS though.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(August 27th, 2018, 01:22)Charriu Wrote: I was just wondering. How good does the AI handle the changes in RtR?

doesnt build enough swords. Other than that, same as always.
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