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An Experiment

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Is there a link to a version of this available?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(January 11th, 2013, 19:58)Qgqqqqq Wrote: bump
Is there a link to a version of this available?

Yeah, even an unpolished version of this would be really cool.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(February 8th, 2012, 02:33)Nicolae Carpathia Wrote: Makes me want to play Alpha Centauri again.

ah, I thought the same thing. Damn, I better rush build that pressure dome before my city drowns!

btw, gog.com has alpha centauri for 6 bucks, I think. Unfortunately, they don't have alien crossfire. I asked tech support and apparently firaxis isn't releasing it any time soon frown.
Please don't go. The drones need you. They look up to you.
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Actually, gog.com added Alien Crossfire in December - they had a whole EA Expansions Holiday Gift thing.
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(January 11th, 2013, 22:05)Ephem Wrote: Actually, gog.com added Alien Crossfire in December - they had a whole EA Expansions Holiday Gift thing.

you are teasing me. I went to gog.com and couldnt find Alien Crossfire. Also, SMAC has nothing to do with EA tongue.
Please don't go. The drones need you. They look up to you.
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It's sold as part of SMAC. And SMAC was published by EA.
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(January 11th, 2013, 22:13)NobleHelium Wrote: It's sold as part of SMAC. And SMAC was published by EA.

so I still have SMAC in my account. If I update it I should have smacx? That is awesome news, like a Christmas miracle. I might not get any sleep tonight.
Please don't go. The drones need you. They look up to you.
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I'd think so, sure.
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(January 11th, 2013, 22:05)Ephem Wrote: Actually, gog.com added Alien Crossfire in December - they had a whole EA Expansions Holiday Gift thing.

OK! dancing

update installed and working. so happy right now. This is what I will be doing for the next 4-5 hours <G>. Thank you Ephem for letting me know.

Go figure, I asked them just a few months ago, maybe late November, and the support told me they wouldnt be getting it any time soon. oh well smile. Way to under promise and over deliver gog.com, hehe
Please don't go. The drones need you. They look up to you.
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