I know the second monk hench in the Marketplace (there were two), which had the skillset equal to the rest of the Factions monks, had Purge Signet, the other was the same as Mhenlo, but with a different look. Once you went into Luxon/Kurzick territory, all of the healing henches carried the sig, not just the Luxon one. It's the worst example of skill selection on henches to date (even moreso than the brilliant Healing Touch idea (and using it on people who were in melee), or putting Restore Life on Lina without giving her any points in healing whatsoever), I really have no idea what the devs were thinking.
Zed-F Wrote:I had a spirit-based ritualist build going, but not very well optimized as I didn't have any extra skills unlocked.Another problem was that there were at least 3 of us who were Rits, and I'm pretty sure we were all trying to summon the same spirits, which really nullified things a lot. Just like with MMs and rangers using nature rituals, there should never be more than 1, maybe 2 if different spirits from different attribute lines need to be used, in a given party. This past weekend, we were just trying out the new stuff in the game and weren't putting much thought into builds (not at first, anyway). I doubt that'll be a problem once Factions is released.
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
I live my life by Murphy's Law.