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MJW’s lame Epic 2 victory

(March 18th, 2017, 01:36)Bobchillingworth Wrote: I can only speak for myself, but based on the community response so far I don't believe I'm the only one who started out genuinely excited for Civ VI and has become increasingly jaded with each patch.  The AI improvements thus far have been minor tweaks, while most of the major changes have focused on taking away the tools which made large empires powerful, without generating any replacement strategies.  That the DLC civs so far have been grossly overpowered (and overpriced) doesn't speak well of Firaxis's intentions either.

It's the Civ 5 patching strategy all over again. The devs want the game played in a certain fashion, thought they had cracked the railroading, and when players found that the game played better away from the preferred strategy, they've pushed back by nerfing anything.

I am right not to trust Firaxis/2K
Travelling on a mote of dust, suspended in a sunbeam.
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(March 17th, 2017, 12:18)Sullla Wrote: What a disappointment. Only one reported game, and that from someone who spends all their time complaining in every post. I put a lot of time and thought into the scoring for this game and then picking out a map that fit (since there's no map editor); getting this lack of reaction from the community is hugely depressing. I couldn't play myself because I'm sinking 2 hours into playing and reporting the Civ6 PBEM game every single day, but I wish I could have found a way to provide an entry that showed what I had in mind for the scenario design. I have a couple more ideas for games that I'll put out there, but if we're not getting more response than this, I think I'll be back to solo games pretty soon.

I was actually eagerly awating for new adventure/epic after the last one. I havent noticed when it got posted, as I was sick and then catching up at work. Once I finally noticed it, it was less than 1 week before closing date, so most probably I wouldnt be able to finish it on time. 

Furthermore, scenario itself did not spark much of my interests due to variant rules and scoring conditions. As I´m pretty new in reporting/playing adventures, it would require 1-2 games just to fully understand what is expected from me to do - I have already missunderstood some clear conditions in previous adv/epics frown

Also, I´m following first Civ6 PBEM game and believe it or not, I spent around 1h a day reading trough reports and lurker threads, when I could spend time actually playing the game...

Sullla, let me encourage you to continue with creation of adv/epics for Civ6 - they were great fun to play so far! Just dont spend too much of your valuable time on creating complex scenarios. Lets start with easy ones first that wont take much of your time and give chance Civ6 community to understand game itself. We didn´t have "great sea battles for example" with conquest condition wink Afterwards, if interest remains high, more complex ones can be created.
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I don't think this is "Tall vs. Wide". Going tall isn't really possible expect for the Kongo because the neighborhood comes too late. They are nerfing stuff to prevent you from blowing through the game at the end. Their testers aren't as good as CFC or RB but they just had to trim a few things (unlike Civ5 where they nuked everything).

What really railroads you is the AI's love of rushing you. You always have to build a military and if you add a battering ram you can win the game right there. This pushes you so hard to domination expect on Island Plates which is not good because the AI just falls apart. And Island Plates is just a silly sandbox exercise.

For this game, I should explain that settling all islands by turn 250 would a real goal in a vacuum but not here. You have to explore the map by turn ~120 or so because the allure of getting 15 points by just finding one more whale is too much. You then have 150 more turns or so to do it. Everything else should be easy to see.
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Well I enjoyed the game, but I didn't push culture and since I went full farmer gambit I was declared upon a huge number of time. At one point (4 AIs declaring war against me in the same turn), I snapped and went full rampage, conquering them all but destroying the game. That's why I didn't report (that and I still haven't set an acceptable hosting anywhere to put screenshots).

I hesitated on posting something, but when RB was down on reporting day, I went full lazy...

I do still enjoy civ 6 a lot, but it's true that the lack of enthusiasm from the community makes it harder to invest the effort to report.
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Well given the success of Adventure 4 (there's six reports so far and there tends to be a big bump on reporting day) people not liking the scoring system is the correct narrative (most people playing don't play for first place so the patch cannot be the problem and everything else doesn't fit Adventure 4 being successful). For the record I was so enthralled by me finishing before "the patch" dropped that I didn't feel anything else. As soon as the rules were announced I burst into laughter like a movie villain because I knew Firaxis would nerf trade districts somehow.
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