Seeing there is open access to FoW/UW this weekend (and the alliance is planning something for saturday)... I wanted to discuss a team build for a speedy full-clear of FoW. As in charging into most groups rather the slow and boring bonded-tank-pulls-aggro variety, so we have a chance on completing every quest in a timely fashion.
KingOfPain already tried this with Warblade? One of the keys was to bring a Minon Master, whose power is hailed in most PvE but aggro is feared in more difficult/sensitive places like FoW. Seems they nailed 7 of the 9 quests, so I'm curious what builds you guys were using, and where things went awry. Also curious to know which are the hard monsters to plan for as I've never seen about half of FoW.
If you *dont* post anything, you guys may have my own ideas inflicted upon you soon.
Which are something like:
Orders/barbs on an MM
1-2 Paragons with GftE/Anthem of Flame, and maybe Crippling Anthem. Also Watch Yourself, Stand Your Ground. Add a few spear skills and agressive refrain.
1-2 Ranger(s), either utility with apply poison/broadhead, or the barrage variety with savage and maybe concussion shot. Bring pets for extra minion corpses if nothing else.
2-3 melee guys. Axe warriors with cyclone, moebius-blossom assassin, lyssa dervish, as long as it deals physical-type damage and a lot of it. Think offense, not stance-tanks.
2 Monk backline PvP-style heavy on the prot prayers, no bonders which just get thrashed by NR in the forest. Maybe a LoD and ZB combo. Need good hex removal to clean off spiteful spirit, possibly pre-veiling of melee, along with purge signet and a low-energy set for backup.
KingOfPain already tried this with Warblade? One of the keys was to bring a Minon Master, whose power is hailed in most PvE but aggro is feared in more difficult/sensitive places like FoW. Seems they nailed 7 of the 9 quests, so I'm curious what builds you guys were using, and where things went awry. Also curious to know which are the hard monsters to plan for as I've never seen about half of FoW.
If you *dont* post anything, you guys may have my own ideas inflicted upon you soon.
![tongue tongue](https://www.realmsbeyond.net/forums/images/smilies/RBOld/tongue.gif)
Orders/barbs on an MM
1-2 Paragons with GftE/Anthem of Flame, and maybe Crippling Anthem. Also Watch Yourself, Stand Your Ground. Add a few spear skills and agressive refrain.
1-2 Ranger(s), either utility with apply poison/broadhead, or the barrage variety with savage and maybe concussion shot. Bring pets for extra minion corpses if nothing else.
2-3 melee guys. Axe warriors with cyclone, moebius-blossom assassin, lyssa dervish, as long as it deals physical-type damage and a lot of it. Think offense, not stance-tanks.
2 Monk backline PvP-style heavy on the prot prayers, no bonders which just get thrashed by NR in the forest. Maybe a LoD and ZB combo. Need good hex removal to clean off spiteful spirit, possibly pre-veiling of melee, along with purge signet and a low-energy set for backup.