Well, we just had to have a report of the scrimmage.
Rules: no equipment except for starter weapons and holiday stuff, no elites, max 185 attribute points to spend.
We went 4vs4, the two lineups were composed by WarBlade, Hawk, Fox and me in the red team; Wyrm, Drasca, Sylva and Vort in the blue one.
The first minutes were dominated by the red team, which could apply more pressure damage thanks to a Warrior and a Fire Ele. The sword Mo/W and Ranger on the other side couldn't deal much damage, and the blue team suffered heavy casualties. At the 7 minute mark, the kill count was 8-0 in favor of the red team. When the blue base archers entered the game, though, the tide of the battle turned, as the no armor rule made all characters very fragile to the arrows of NPC archers.
While the blue offence stalled behind the flagstand, the blue team took the time to run a flag, which was ignored by the reds. This mistake let the defending team gain three morale boosts undisturbed, which brought them on par again with the rivals. The red team took a couple deaths and had to retreat to its own base; they had managed to kill off three NPCs out of the gate, though.
As VoD neared, the two teams were back to a fight in the centre of the map, with the red team being able to push to the enemy base again, just before taking other deaths and retreating. The aggressive strategy had worked out, though: the slight NPC advantage became decisive, because it allowed the control of the flagstand at VoD, and eventually led to the blue defeat.
Was fun! Hope to see more...
Rules: no equipment except for starter weapons and holiday stuff, no elites, max 185 attribute points to spend.
We went 4vs4, the two lineups were composed by WarBlade, Hawk, Fox and me in the red team; Wyrm, Drasca, Sylva and Vort in the blue one.
The first minutes were dominated by the red team, which could apply more pressure damage thanks to a Warrior and a Fire Ele. The sword Mo/W and Ranger on the other side couldn't deal much damage, and the blue team suffered heavy casualties. At the 7 minute mark, the kill count was 8-0 in favor of the red team. When the blue base archers entered the game, though, the tide of the battle turned, as the no armor rule made all characters very fragile to the arrows of NPC archers.
While the blue offence stalled behind the flagstand, the blue team took the time to run a flag, which was ignored by the reds. This mistake let the defending team gain three morale boosts undisturbed, which brought them on par again with the rivals. The red team took a couple deaths and had to retreat to its own base; they had managed to kill off three NPCs out of the gate, though.
As VoD neared, the two teams were back to a fight in the centre of the map, with the red team being able to push to the enemy base again, just before taking other deaths and retreating. The aggressive strategy had worked out, though: the slight NPC advantage became decisive, because it allowed the control of the flagstand at VoD, and eventually led to the blue defeat.
Was fun! Hope to see more...
"Ignorance is the night of the mind, but a night without moon and star." Kong Fuzi
My English has to improve. A lot.
My English has to improve. A lot.