shadyforce Wrote:Why should we stop dogpiles from being a powerful tool? Attacking is already bloody hard. And when you''re in a 2 vs 1 situation and you are the one, you're meant to be in a shit situation.
Quote:so we need this rule to stop dogpile attacks becoming overpowered as a side effect of a rule - turn split into 'attacking' and 'defending' halves - that is designed to keep the game flowing.
I think you misunderstood me: my main point was that Krill was trying to keep to the spirit of the non-coordinated dogpile attacks when drafting the new turn-split proposals. If we want to allow coordinated attacks, then we should make that explicit in the rules, not implicitly from giving the attackers & defenders half of the turn each.