There is simply no compelling reason for patching, AT ALL.
I have no plans to do so unless/until a newer version fixes all this mess.
No SG's should be using 1.20. They can't accidently upgrade because it can't
load the older save files, so they would have to be started as 1.20.
While folks are free to do that, I can say that no game I'm hosting, including
the two upcoming RBCiv C3C Scenario series, will use 1.20 or 1.22. If the Epics
move to 1.22 I will run two folders to keep both options open.
FWIW, there was consensus that having a choice in path was a very good thing
for industrial, but the removal of a tech was never mentioned, never suggested
or requested, but was found out when the beta testers got the new patch.
The response was a universal "Huh???" Alas, the time window Firaxis has for
any new and final features before all resources shifting to Civ 4 is shrinking, and
having to 'recover' from v1.22 will cut that time even shorter. Once that happens,
expect a 'final' Civ 3 patch that will be "it'. And since that will be the 'last one',
any significant changes would need to be tested and any 'new bugs' fixed before
its release. I would have to think that means the number of patches with new features
or key fixes will be in the 0 to 2 range.
Sticking with 1.15 for now (and maybe longer)
Charis
I have no plans to do so unless/until a newer version fixes all this mess.
No SG's should be using 1.20. They can't accidently upgrade because it can't
load the older save files, so they would have to be started as 1.20.
While folks are free to do that, I can say that no game I'm hosting, including
the two upcoming RBCiv C3C Scenario series, will use 1.20 or 1.22. If the Epics
move to 1.22 I will run two folders to keep both options open.
FWIW, there was consensus that having a choice in path was a very good thing
for industrial, but the removal of a tech was never mentioned, never suggested
or requested, but was found out when the beta testers got the new patch.
The response was a universal "Huh???" Alas, the time window Firaxis has for
any new and final features before all resources shifting to Civ 4 is shrinking, and
having to 'recover' from v1.22 will cut that time even shorter. Once that happens,
expect a 'final' Civ 3 patch that will be "it'. And since that will be the 'last one',
any significant changes would need to be tested and any 'new bugs' fixed before
its release. I would have to think that means the number of patches with new features
or key fixes will be in the 0 to 2 range.
Sticking with 1.15 for now (and maybe longer)
Charis