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Holy Warriors - Civilization 5 (BNW) Succession Game

(August 9th, 2015, 01:44)T-hawk Wrote: I wonder if the faith cost escalation isn't even intentional but just an oversight, that the modifier to increase cost of missionaries also inadvertently applies to all units as well. Maybe nobody even noticed before the reformation policy existed, since the extra multiplier would only be 50% on renaissance pre-industrial pre-BNW units, not 6x as in the late game here.

Yes, this was nicely played all around, we got good looks into several different subsystems. I agree that Foreign Legion policy seems pretty wildly out of line, seems like way more hammers worth than any other policy ever does, even the vaunted Liberty finisher for a Great Engineer is only a few hundred. The Legions can't conquer on their own, but they can make it so that all you need is the artillery.

I agree on the FL policy. What's strange was that it "came from" a old freedom SP (pre-BNW) that was just the maintenance free units. Also strange that Freedom has the strongest single military policy thing; clearly that was "supposed to be" Autocracy for conquering victories. Besides those points, any single level2 is a little too easy to get as the player will almost always be ahead to claim ideologies first with the 2 freebies.

Nice job all, fun ride.
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