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Kandros of the Clan - How many powers of 2 do you need?

Leaders:

Anyone up for an unrestricted leader game?

Playing order:

Sareln - Kandros Fir of Sheaim - PST
Elimist/Mist - Varn of Sidar USA time!
Amelia - Einon Logos of Elohim - PST
Serdoa/WarriorKnight - Varn of Illians GMT +2
Square Leg - Amelanchier of Hippus GMT
Krill/Kyan/Darrell/Cyneheard - Kandros Fir of Clan of Embers - GMT

Settings

Mardoc Wrote:Selrahc passed on the leader choices for most of you in the tech thread, and I've received one by PM.

Which means all that's missing is Serdoa/WK to confirm Varn or not-Varn, and a deciding vote on whether Amelia's ok to go to his third choice (currently 2 yeas/no dissents). I'll be working on the map tonight if I get these wrapped up.

Here are the settings I'm working with:
[SPOILER]* Game speed? Quick

* Starting era? Ancient

* Orthus: on or off? On

* Acheron: Off

* Human take-over allowed for Basium and/or Hyborem? Yes

* Difficulty level? Emp

* Barb activity level? Up to mapmaker

* Wildlands? off

* Last Days? off

* Living World? Yes

* Lairs? YES

* All Unique Features? Up to mapmaker

* Map type? Up to mapmaker

* Always War/Diplomacy allowed? No/Yes

I believe that's what you all agreed on - if I've made a mistake, speak now!

Do you want the 'up to mapmaker' stuff public, or to find out as you play?[/spoiler]

Naming scheme: http://www.seventhsanctum.com/generate.p...oblinnamer

Starting warrior: Sum Darkshredder
Starting goblin: Tok Greatraider, now wolfrider
Goblin2: Zdog Biggut
Warrior2: MorDamnfilth
Adventurer: Vanilla Ice (obviously)

MM from t28-45

Worked out the MM, it'll be posted in on of the early posts so I don't lose it. Basically, grow straight to size 5 on wheat and fp. Worker goes farm>mine>farm>plantation. Tech calendar and revolt asap - I lose about 10 commerce, but I'll come out ahead on hammers by the time AC and Myst get researched for God King, plus if the situation changes and Myst no longer makes sense at least we're in Agrarianism.

Grow to size 5 on flood plains. Worker farms Wheat>mine ph>farm fp>plant silk>farm fp.
Speed calendar by working silk for 1 turn at size 5 (2*farm, mine, silk, phf)
Revolt to Agrarianism asap.
@size5, work max hammers until fp farm complete (with exception above). Then work wheat, fp farm, mine, phf, pf.
Grow to 6, turn before silk hooked, then work silk.
Tech Calendar>AC>Myst.
Once Warren complete, build workers 2+3, farm last fp, mine plains hill forest, timing for GK revolt for max hammers.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Messages In This Thread
Kandros of the Clan - How many powers of 2 do you need? - by Krill - August 13th, 2011, 12:16
Kandros of the Clan - How many powers of 2 do you need? - by Bobchillingworth - October 11th, 2011, 14:44
Kandros of the Clan - How many powers of 2 do you need? - by Bobchillingworth - October 31st, 2011, 19:36

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