So, why CoE?
Simplest answer: Darrell once asked me how many powers of two I want, and the answer is:
Simple answer: I like the idea of half priced settlers, workers, warriors, scouts, archers, axes, shamans and, well, killing people with them.
Long answer: OMFG Warrens are uber. Actually, I think I got that the wrong way around...
The problem CoE seem to have in the base game is that they are slow in tech. But that's the problem with the leaders, Barb trait, and lack of libs for the late game. I intend to not be using a barb leader, instead I'm plumping for something else. OK, That means I won't have a starting tech, nor a usable world spell, but screw'em, WARRENS!
My plan is simple, to get a Warren out asap and to go straight from 1 city to 3 and then 5. I'm hoping to be able to beeline Masonry, something like 275 beakers for Crafting and Masonry. However, that probably won't be possible, and if I have to tech Agri and Calendar, so be it, I can use the extra food to grow faster to the happy cap and build a settler and second worker, and stop them before completing, even if they decay a bit I'll still be making more hammers if I wait for the warren to complete.
I love powers of 2.
Oh, and on Rantine, fwiw, he does have one use.
26 turns after I build him, I can build the FotT. That's a pretty good bonus, all considered. Probably makes him a little bit better than, say, Govannon, IMO.
Simplest answer: Darrell once asked me how many powers of two I want, and the answer is:
Quote:23:41
23:41 Krill: why can't puppets use enchant spellstaff?
00:10 Darrell: How many powers of two do you need?
00:11 Krill: AS MANY AS I CAN GET!
Simple answer: I like the idea of half priced settlers, workers, warriors, scouts, archers, axes, shamans and, well, killing people with them.
Long answer: OMFG Warrens are uber. Actually, I think I got that the wrong way around...
The problem CoE seem to have in the base game is that they are slow in tech. But that's the problem with the leaders, Barb trait, and lack of libs for the late game. I intend to not be using a barb leader, instead I'm plumping for something else. OK, That means I won't have a starting tech, nor a usable world spell, but screw'em, WARRENS!
My plan is simple, to get a Warren out asap and to go straight from 1 city to 3 and then 5. I'm hoping to be able to beeline Masonry, something like 275 beakers for Crafting and Masonry. However, that probably won't be possible, and if I have to tech Agri and Calendar, so be it, I can use the extra food to grow faster to the happy cap and build a settler and second worker, and stop them before completing, even if they decay a bit I'll still be making more hammers if I wait for the warren to complete.
I love powers of 2.
Oh, and on Rantine, fwiw, he does have one use.
26 turns after I build him, I can build the FotT. That's a pretty good bonus, all considered. Probably makes him a little bit better than, say, Govannon, IMO.