Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
Kandros of the Clan - How many powers of 2 do you need?

Cyneheard Wrote:True, but starting capitals have vaguely similar parameters. Although FP are much better in FFH, and plains tiles can be more useful if the happy cap crunches in on you, too.

I'm actually more bothered by the lack of sight FWIW. The start is fine, I'm happy to settle in place - I just don't want have to explore land when I don't have a 2 move scout which the others do have. That's a direct nerf to the CoE.

Also, I want to know what it would be like if I settled on that silk for the extra 2 commerce/turn.

Quote:I think I have...

What was the reply again?
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
Reply



Messages In This Thread
Kandros of the Clan - How many powers of 2 do you need? - by Krill - August 22nd, 2011, 02:54
Kandros of the Clan - How many powers of 2 do you need? - by Bobchillingworth - October 11th, 2011, 14:44
Kandros of the Clan - How many powers of 2 do you need? - by Bobchillingworth - October 31st, 2011, 19:36

Forum Jump: