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Kandros of the Clan - How many powers of 2 do you need?

I promoted the warrior to C3. yes, I could have promoted it to shock, but it's not like it's really needed, and I'm more worried about barb griffons etc, and C3 really helps the odds. I retreated the warrior and goblin back to the culture, takes 2 turns to heal, so they'll be finished once Stasis ends.

Also, there is an argument that I should finish the current warrior, and then send off the two warriors and the upgraded adventurer (15XP by end of Stasis) to go choke someone. It'll delay the worker and warren by one turn apiece, but those units would be a bitch to deal with...
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Messages In This Thread
Kandros of the Clan - How many powers of 2 do you need? - by Krill - September 8th, 2011, 10:09
Kandros of the Clan - How many powers of 2 do you need? - by Bobchillingworth - October 11th, 2011, 14:44
Kandros of the Clan - How many powers of 2 do you need? - by Bobchillingworth - October 31st, 2011, 19:36

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