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Kandros of the Clan - How many powers of 2 do you need?

BW is 30 turns away. Calendar takes 12 turns. The plantation takes 3 turns before finishing, so I'd be making an additional 6 commerce for 15 turns = 90 beakers. Calendar is an 134 beakers. So I'd be down a few turns on getting BW, and tbh, I'm not sure how much I want to risk not having bronze weapons. Also need to consider that I need to tech Exploration, another 79 base beakers, for roads that I need to fight off PoW.

However, I agree that Calendar next would be the ideal tech path, preferably with Exploration 2nd and BW third I think, unless I expect to be able to build a Training Yard and upgrade my adventurer and C5 warrior to axes.

Either way, I've set up a chat with Serdoa tomorrow at 1400GMT, so by tomorrow evening I should know either way what I need to do.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Messages In This Thread
Kandros of the Clan - How many powers of 2 do you need? - by Krill - September 23rd, 2011, 14:58
Kandros of the Clan - How many powers of 2 do you need? - by Bobchillingworth - October 11th, 2011, 14:44
Kandros of the Clan - How many powers of 2 do you need? - by Bobchillingworth - October 31st, 2011, 19:36

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