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Kandros of the Clan - How many powers of 2 do you need?

OK, looking at the save, I'm reckoning that the best tech path is something like Calendar>Ancient Chants>Myst>WotE. Calendar for the silks, not sure if the Agrarianism swap is worth it. AC because Myst gives GK which with Warrens has obvious Synergy (at size 7, possible with only gold and silks, it's worth 6 hpt, warrens makes that 12 hpt into units), and then WotE for RoK founding. Get a pagan temple somewhere and get the shrine. It's still 1gpt per city that has RoK religion in it, and then +1gpt for each city that has the religion from the shrine, right?

The other option is a beeline to Education for Fin cottages to tech as far and as fast as I can. Though I suppose that wouldn't need a decision made until after Calendar and AC were researched.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Messages In This Thread
Kandros of the Clan - How many powers of 2 do you need? - by Krill - September 24th, 2011, 08:03
Kandros of the Clan - How many powers of 2 do you need? - by Bobchillingworth - October 11th, 2011, 14:44
Kandros of the Clan - How many powers of 2 do you need? - by Bobchillingworth - October 31st, 2011, 19:36

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