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Kandros of the Clan - How many powers of 2 do you need?

OK, turn 27 is going down as an awesome turn for the Clan of Selrahc.

  1. First of all, negotiate the NAP with the Illians.

  2. Popped a hut for 5XP on the goblin up north.

  3. Popped the hut with the wolf rider for Construction.

  4. Goblin beat a poison goblin that spawned last turn to gain 3 more XP :D now 8XP, 0.4 health, 2 promotions to take

[Image: Civ4ScreenShot1239.jpg]
[Image: Civ4ScreenShot1240.jpg]

So, that's another 400 beakers from huts. I'm currently up 4 techs, basically 800 beakers. It doesn't change the tech path, but I could make use of a workshop or three under GK. And being able to spread irrigation is going to be useful.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Messages In This Thread
Kandros of the Clan - How many powers of 2 do you need? - by Krill - September 24th, 2011, 09:28
Kandros of the Clan - How many powers of 2 do you need? - by Bobchillingworth - October 11th, 2011, 14:44
Kandros of the Clan - How many powers of 2 do you need? - by Bobchillingworth - October 31st, 2011, 19:36

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