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Kandros of the Clan - How many powers of 2 do you need?

This is a bit better though. Mardoc just grew to size 5, 0/20 food, 29/120 hammers. I worked w flood plains and a pf to grow in 1. The other option was to grow in 2, working the mine, but that actually works out identical to growing in 1. Now I go to max hammers, working the wheat and hammer tiles. I think I need to work the silk for a single turn to get calendar a turn early, but I might not now that I have met at least 1 civ with Calendar already researched, but with a farm on the fp 1S of the silk and the wheat farm, it means that the city grows to size 6 just as the silk is hooked.

Basically, 3 turns farming (warren @71h), fourth turn revolt to Agrarianism (means I need Calendar researched eot t38 for t39 revolt) t40 work wheat, fp, mine, phf, pf, grow to size 6 eot t43 with warren @118/120. Silk completes t44 so no unhappy labourers, work wheat, silk, mine, phf, 2*pf for warren t44, 13h overflow.

[Image: Civ4ScreenShot1292.jpg]
[Image: Civ4ScreenShot1293.jpg]
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Messages In This Thread
Kandros of the Clan - How many powers of 2 do you need? - by Krill - October 3rd, 2011, 10:28
Kandros of the Clan - How many powers of 2 do you need? - by Bobchillingworth - October 11th, 2011, 14:44
Kandros of the Clan - How many powers of 2 do you need? - by Bobchillingworth - October 31st, 2011, 19:36

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