Whilst we are waiting for the turn/pick order to be verified (really waiting on Serdoa to confirm play times), some minor points to be made.
- I haven't played CRE at RB so technically I've obligated myself to pick that if I get the opportunity.
- The starts on this mapscript often through up double AH food resources, so Agri is still the #1 starting tech for safety. Hunting is third because seafood is still common and T0 workboat is actually pretty solid, but T4 workboat is pretty shit.
- That said, Prince/Standard is low tech cost compared to pretty much every other game I've payed so starting techs are less valuable IMO compared to traits.
- But as Tech costs are so low, Seven is going to pull his usual strategy of getting an era ahead in tech and trying to dominate everyone.
- Due to that, I'm not going to be running my usual strategy of trying to own 50% of hte map by T100, I'm focusing on winning the tech race in this game.
- That means no early religion and shrine and Academy first, even though Toroidal means costs will be reasonably high.
- Yet I've still got to choose CRE if it's available. That means CRE/FIN (will not be allowed), CRE/ORG, or potentially CRE/SPI are basically must picks if they exist. So...I hope there are not many CRE leaders and I can't choose one.