(May 20th, 2013, 18:50)Krill Wrote: *shrug* base BtS civs are broken. There are, what, 34 civs? I think any civ that starts with a combination of Myst/Wheel/Mining is effectively junk without very specific leaders and starts, which drops it to 26 (OK, that includes India, but they get removed anyway due to the FW). Take out Inca for 25. Then there are the Hunting civs, if they are not viable (most of the time will not be) that's only 13 viable civs. There aren't many straightforward ways to deal with that issue short of hard balancing each start to make different starting techs more viable.
I know this is self promotion, but if there is one change in the RB mod that I think ought to be unquestionably in the base game, it's the change to Hunting and AH for pastures (with the associated changes in cost to Hunting and Archery to maintain balance there). That single change is what makes most of the civs viable, not any changes to individual civs or the leader traits.
Krill, we've said several times that we don't play your mod because you make too many changes that we don't agree with. You make some changes that we do agree with, and swapping AH and Hunting is probably one of them, but I'm not interested in playing with the rest of your baggage just to get that fix.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
