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[SPOILERS] Krill smokes some weed - PBEM50

The map script obviously hasn't been used in any other games, because it's new, but I sat down and generated a couple of dozen starts to see what they looked like. So it's fair to say that I feel like I have a good idea of how the areas surrounding a start (the FoW) can look, though the tile improvements can still throw me off.

I know that there is water beneath the settler, there is a fish, and I can see the other side of the bay, which looks like two tundra tiles, probably hills, and there is water above just under the FoW. The only two really relevant points that I see are that on this map script it's usually possible to get boats to and from every body of water with forts, in this case 47 and 87 of the settler, and that cities with lots of coast aren't the best late game cities around, so I would want to minimise coast and ocean but I'm playing Netherlands, so whatever, really. I'd prefer it if my cities were coastal but with no more than a few tiles of coast to work.

Whether another Fishing civ is needed isn't something I can really comment on other than it's a possibility: there are lakes and small seas all over the map when waterways setting is used. That doesn't mean anyone necessarily starts close to me either.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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RE: [SPOILERS] Krill smokes some weed - PBEM50 - by Krill - May 23rd, 2013, 06:52

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