OK, I'll bite with the WW post I was going to make at the weekend.
The problem with WW late in the game is that it isn't a mechanic to stop capturing land, it's a mechanic that punishes players that can't eradicate their opponents completely. SoZ just exacerbates that problem. The effect late on (like Ind era and later) is that because of the sheer number of units WW can become impossible to manage in a single turn to the extent that it cripples the bpt and hpt of an entire empire. PBEM20 is an example of what can happen from WW even if you don't invade (ie if someone declares on you and takes a few cities, because it can cripple even a large empire that otherwise would be quite able to cope with such an attack).
Realistically, SoZ isn't a problem until later on in the game, so provided there are ways to manage WW that problem isn't a reason to remove it entirely, but the only way to entirely manage WW is to use the combination of PS, jails and Rushmore and that limits strategic options.
tl;dr I disagree with your idea of "small".
Oh, if applying it to difficulty then sure, np with any of that stuff.
Anything done about the difference in city maintenance costs on toroidal and cylindrical maps as well?
The problem with WW late in the game is that it isn't a mechanic to stop capturing land, it's a mechanic that punishes players that can't eradicate their opponents completely. SoZ just exacerbates that problem. The effect late on (like Ind era and later) is that because of the sheer number of units WW can become impossible to manage in a single turn to the extent that it cripples the bpt and hpt of an entire empire. PBEM20 is an example of what can happen from WW even if you don't invade (ie if someone declares on you and takes a few cities, because it can cripple even a large empire that otherwise would be quite able to cope with such an attack).
Realistically, SoZ isn't a problem until later on in the game, so provided there are ways to manage WW that problem isn't a reason to remove it entirely, but the only way to entirely manage WW is to use the combination of PS, jails and Rushmore and that limits strategic options.
tl;dr I disagree with your idea of "small".
Quote:I brought it up there because if you apply it to difficulty level tech prices too, then there's always enough time to research Agri/Hunting + AH before a non-accelerated worker comes out. Yeah, it doesn't quite fix it if we only change the map size factor, and play on e.g. prince. (It sure helps, though.)
Oh, if applying it to difficulty then sure, np with any of that stuff.
Anything done about the difference in city maintenance costs on toroidal and cylindrical maps as well?