I think if the aim is to rush someone with 2 war chariots then might as well throw all of the eggs in 1 basket. Getting out that worker and settler (due to the multipliers) and then those 2 WC is more important than 3 happiness that will not assist in getting out those units. Not saying that CHM is bad or anything (I think it's OP) but in this instance I wouldn't pick it. IMP looks pretty strong though, cheap markets and banks is pretty damned nice. PRO speaks for itself.
[SPOILERS] Caught in tides of war... yuris125 and Krill - PBEM56
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